And with a game that requires precision, this is crucial. There will likely be a bit of trial and error when it comes to adjustments, but players should be firing away and cobbling together structures in no t
This newly mobile Bastion also comes with a grenade launcher for AoE and rocket-jumping, and his ultimate is now an artillery cannon for bombing baddies anywhere on the map. The only downside to these changes is that Bastion has traded his self-repair for a less useful 'Ironclad' defense buff during these Assault and Artillery mo
The tank-like Artillery unit is already an intimidating adversary based on how Blizzard describes it in the BlizzConline video. It's a four-legged monster of an Omnic that can rain a barrage of small missiles and fire a charged-up duo of large rockets. There's little need to make this a more intimidating advers
The stealth-assassin hero may not be the first to come to mind when picking for a PvE match, but the changes made to her character in Overwatch 2 have cranked up her abilities with only a minor nerf to her bullet damage. Against the less evasive NPCs in PvE, her SMG can crank up her DPS with a barrage of critical h
The skilled archer has an easier time hitting NPCs in PvE than in standard PvP, meaning he hits more headshots and can enjoy being one of the highest DPS heroes. His lack of utility skills and support also means he works better in PvE and his biggest weakness is his lack of mobility, which leaves him open to snip
Put it this way: I’m a Reinhardt main. I want to use my shield to close distances and control engagements. When I spot an opening, my job as main tank is to communicate that to the rest of the team so we can push forward as a unit. Ideally, the engagement process will go smoothly and I’ll have a support player keeping me healthy while I swing my Rocket Hammer as if I’m a massive, precision-engineered beyblade. I’ll synchronize my Earthshatter with a DPS ult so we can team kill and lock down the po
I’ve got my Transcendence ready to go, meaning that when Genji pulls his Dragonblade, I can protect my entire team by moving alongside him and nullifying all of the damage he’s trying to dish out. I used to be pretty good at Overwatch back when I played more regularly, so I’m patiently waiting for a specific sign - that telling dash up into the air to give him a clear view of the targets below him. "Ryūjin no ken wo kur
Though Hanzo’s sniping may be outdone by Widowmaker’s hitscan rifle, his ability to play mid-range makes him a better pick for offensive modes and maps lacking long sight lines, such as the best map, King’s
While there was a ton of gameplay for the Null Sector units appearing in Overwatch 2 Stadium 2, a few appeared only in concept art shots. One illustration shows a line of various Omnics, the largest a hulking gorilla-like bot looming over the r
With high health and quick healing, Roadhog’s survivability is no doubt his strong suit. In fact, his self-sufficiency has Roadhog often ranked as one of the worst tanks for standard PvP as he has no means of protecting or supporting his teammates aside from acting as a human shi
Overwatch’s biggest strength is how good its characters feel to play. Unfortunately, playing them online can feel unrewarding, specifically because of how toxic its player base is. Fortunately, Overwatch 2 has a unique opportunity to rectify this by offering the same high-octane gunplay without forcing you to hemorrhage SR purely because people on your team are being total dicks. It doesn’t need a complex story, or a million maps, or anything like that. All it truly needs is a basic, solid structure like Mass Effect 3 had, where you can run wild with your favourite heroes and use abilities to your heart’s cont
The dynamic-yet-clumsy motion input only adds to the yucks of this over-the-top romp, which has amateur "surgeons" fumbling with organs in bloody, cut-open bodies in first-person. This gruesome sim is full of oddities — including the fact that a gory indie can hang with some of Switch's best motion-based effo
Although the focus of the new OW2 reveals has been on co-op romps and PvE story missions, one of the big announcements was the introduction of Push. This is a more traditional PvP mode that seems to resemble Escort in a se
Yet, rather than have one team focus on defending an area while another attacks, this mode will present an equal, pendulum-swinging playing field, centered around a large robot that can be moved by teams controlling the zone near it. Each team will also be given a barricade, which the bot will push towards the opponent's s
These would likely have to be limited to non-competitive matches, but it would still be neat to allow them to be swapped with buddies and even used for LAN parties or localized online servers amongst frie
Based on what little we've seen from the trailer reveal anyway, Sojourn seems to sport a loadout and style similar to Lucio, with perhaps some Soldier 76 mixed in as well. The trailer shows her arms laced-up with what appears to be a rifle and a cannon blaster, suggesting that she'll likely be a DPS-focused h