Despite the lacking features the developers promised, Fable managed to carve its own fanbase thanks to its unique sense of style and humor. Combat was engaging, letting players choose between a mage, fighter, or ranged playstyle. If this series got a second chance and had the ability to implement all of its promised features, it would be one of the most highly praised RPGs of this decade.
Xbox has shown that a freedom-driven, open-world experience can be accomplished with its first-party game Sea of Thieves from developer Rare (another UK-based studio like Playground Games, by the way). While Sea of Thieves had its own ups and downs, Rare successfully reinvented the game. Again, not that a next-gen Fable should copy Sea of Thieves , but hopefully learnings (and maybe even technology) from that game could be shared between Xbox's studios to influence Fable in a way that gives players that sense of freedom and helps the game achieve the grand RPG path that was originally envisioned with Project
When the original Fable was in development, the game's director Peter Molyneux talked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old
If the rumors are to be believed, Fable 4 is exactly the kind of game that the Xbox One should've had in droves; an expansive and innovational RPG that takes the ideas behind the original trilogy and uses them to create a truly next-gen experience. Better yet, it's also proof that Xbox wants to create long-lasting and investable franchises that, much like PlayStation has done with God of War , can alter and evolve with the ti
Sandbox titles focused on causing as much chaos as possible are seldom these days. The only games that fulfill that fantasy are Just Cause and Grand Theft Auto , although the latter is more focused on satire.
There were rumors that original Fable developer Lionhead Studios was planning to make a Fable 4 that was going to be "R-Rated," but with Lionhead shuttering and a next-gen Fable assumed to be under development under a completely new developer, none of those previous plans should be assumed about the game that could now be in development. If the next-gen Fable kept its silly, slightly irreverent tone while still making the game lighthearted enough to skew interest from younger players, Xbox could potentially have something in its lineup that appeals to both older fans of the original series and new, young players who enjoy experiences like Breath of the Wi
For fans of the Fable games, the potential for Microsoft to produce another mainline entry in the series, instead of outings like Fable: The Journey and Fable Legends , is certainly exciting. Bringing back this Xbox-exclusive franchise could be a great move for Xbox, especially as it enters into a new console generation. If Microsoft plays its cards right, Fable could end up being the Breath of the Wild in Xbox's portfo
Next, rolling back the timeframe of a next-gen Fable lets it sit nicely in that medieval fantasy genre like Breath of the Wild . The first Fable was a fantasy jaunt with swords, DC Black Label bows and arrows, magic, medieval towns, and more standard medieval fare. Fable 2 and 3 progressed things forward and introduced industrial elements into its world as well as guns. There are rumors that this next-gen Fable would roll things back to that standard fantasy world, including removing guns from the ga
Dogs are animals with a ton of symbolic meaning. They stand for loyalty and friendship, which often makes them valued video game sidekicks. Players can't get enough of them. Even when their roles are small they are often the most valued characters. Many gamers are just programmed to love animals, especially d
This boss fight broke a lot of hearts, as you had to defeat a wolf that was protecting the grave of its fallen comrade. First of all, the wolf's design is awesome. It is huge, epic, and carries a giant sword. Also, its backstory is very tragic. Players felt very strongly about this boss fight due to the lore behind the wolf and its dead compan
Fiction's most famous secret agent has made undeniable contributions to the medium. GoldenEye 007 on the N64 revolutionized the first-person shooter and local multiplayer games. After the 1997 masterpiece, a steady stream of releases came through until 2012 when 007 Legends stopped it all in its tracks. The compilation of famous playable set pieces throughout the franchise was panned as one of the worst first-person shooters in recent memory. Since then, not even murmurs of a new game have popped up. Given the character's relationship to the medium, he deserves a glorious ret