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Review: Destiny 2

MeaganWatling8743100 2025.12.17 04:05 조회 수 : 1

The most significant aspect of Destiny 2’s campaign is that it has an actual campaign. After Destiny and Rise of Iron’s cookie-cutter missions, it’s nice to have something with more variety and substance than "bad guy over there, go kill it." That's not saying bolt charge destiny 2 2’s campaign is anything deep. Characters jump in and out of the campaign quickly as the story moves you from world-to-world. While the quick pacing keeps things moving, it never slows down enough to create any connections between the player and the world. Worst yet is the player’s Guardian who, in Destiny 2, is relegated to a silent protagonist. Ghost ends up speaking the entire time for the player and comes off as annoying. The current set up with the Ghost quickly becomes grating, and even more annoying when other characters point out your silence. This was purposefully done so that players can become invested in their Guardian, but in execution comes off as cartoonish.

Arguably the most dangerous force alive, The Hive are a deadly ancient race hell bent on war. While their appearance seems more of a feral and radical race, they’re actually quite organized, with hierarchy of ranks and stature. With their current residence in the Solar System being on the Moon, with constant plans to advance on Earth, these beings originally came from the gas giant of Fundament in a galaxy far, far away. They are the most advanced race known to anyone, tapping into the Ascendant Realm which houses their gods, and constantly researching alternate dimensions. They also have the most connections with other races, most in particular with the Vex and the Darkness. They have been known to use The Darkness in their favor, creating The Taken in the process, which are just enemies who are possessed by the mysterious Dark force.

Following The Collapse, the remainder of Humanity was not too happy to see The Fallen mysteriously appearing. While Humans were picking themselves up after nearly being wiped out, these tribal scavengers swooped in to pick at the remains. With constant battles against the Guardians, most notably the Battle of the Twilight Gap, The Fallen were relentless with their assaults against The Last City in order to gain access to the Traveler. Unfortunately, they were mostly unsuccessful (with both sides sustaining high casualties), at least not until they were able to section off an area of Earth that contained SiVA technology, but that’ll come much later. One of the most well known tribes, The House of Wolves, went to battle with The Reef during this time, which they ultimately lost. Now, while The Fallen are plentiful, their houses have become disorganized and their allegiances varying.

At this point, you visit The Queen who is less than hospitable upon your arrival. She and her brother have no interest to give you the information for free so they task you with bringing them the head of a Vex Gate Lord. You then travel back to Venus and take the giant down and present it to the Queen. The Brother has little interest in helping you, but the Queen decides to point you in the right direction: Mars. It’s off to the red planet to find the Vex Gate.

It looks like Bungie is also playing with the idea of setting up a more regular competitive scene. The most competitive Destiny game modes have been the Iron Banner and Trials of Osiris, which are both timed events. While this allows for an almost heightened sense of competitiveness during these times, it also sort of makes the down time less interesting, like it has smaller stakes. The Beta has two modes -- one called Quickplay, and one called Competitive. While it's not yet prevalent now how this will affect things, it sounds similar to Overwatch's system. It could mean that Destiny 2 will also have seasons, where you're ranked based on performance, which would be a great addition to the Crucible.

Destiny 2 astounds with its fantastic art direction, presenting worlds that are bigger and more detailed. The European Dead Zone and Nessus, in particular, are meticulously crafted worlds filled with wild vegetation, towering trees, and flowing rivers. Effects, lighting, and animation work are also top-notch, helping to make the world of Destiny feel like a real place.

For example, when tackling a Cabal Extraction Site, players will come face-to-face with a Cabal Thresher, an air vehicle that rains missiles down on attacking Guardians. Destroy it, and players will go face-to-face with a Cabal Valus. In another example, when fighting a Fighting a Fallen Spider Walker defending shields protecting three Scorch Cannons, successfully taking down those shields will summon two additional Spider Walkers.

What is surprising is the antagonist, Gaul. Presented in trailers as a hulking brute, Gaul appeared to be a walking cliché. The end product is the complete opposite with Gaul having much more depth than anticipated. Gaul doesn’t get the amount of screen time he deserves, which is disappointing considering he’s the best part of the story.How to get Wild Style (Legendary Grenade Launcher) in Destiny 2

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