With the arrival of the PlayStation 5 and Xbox Series X right around the corner, thousands of fans are incredibly excited to see what major new games will be hitting both consoles when they finally make their way to shelves later this year. Geoff Keighley's heavily-hyped Summer Game Fest seems to be the catalyst for both Sony and Microsoft to show off exactly what early-adopters will be able to play on next-generation hardware too, with Xbox announcing it will have a first-party heavy showcase in July and rumors claiming PlayStation will follow suit. And when Xbox takes the stage, Fable 4 needs to lead the
Gothic is unique because it treats the world like a realistic place with magic and large threats. Most NPCs look out for themselves and the combat in this game is brutality incarnate. There is a charm to this game, however, that sets it apart from the likes of Skyrim or The Witcher . When you grow more powerful in this game, it feels earned. It encourages you to think outside of the box to exploit NPCs and finish quests. It never received a large following, however, something a reboot could help fix.
Meet Destroy All Humans , a game that revolves around controlling an alien and blowing everything to smithereens. Buildings, people, cows, nothing is safe from Crypto. There is a story in each game, but it takes a backseat compared to the ludicrous amounts of fun the game lets you have. You can fling humans to walls, blow up skyscrapers, and use your flying saucer to take out armies of soldiers. The game doesn't take itself too seriously, which helps with the fun factor. There is a remake for the original title that should release this year, so hopefully, that will generate enough interest to get this series back on people's radars.
The rumors appear to be painting not only a significant next iteration for a much-beloved franchise, but also a rich, complex, and deeply customizable RPG that will show off just how powerful the Xbox Series X has the capability to be. The excitement from fans of the franchise alone trumps a lot of other significant games in the Xbox's pipeline, with the Fable fanbase crossing their fingers in anticipation each and every time Xbox holds a major press event or confere
This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less black and white. Villains portrayed simply as those that needlessly slaughter citizens isn't an engaging way to portray a character anymore, even if those actions are "villainous." Instead, it's important that Fable introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti
Alongside games like Knights of the Old Republic , which featured its own morality system with a light side and dark side meter, black-and-white moral systems were fairly common in a game, adding an additional layer of depth to individual characters. It was an early blueprint for what was to come, providing ways for players to impact a game's narrative, at least to a degree, with decision making, but not quite having the effect on entire worlds like fans see in more modern ga
The gaming landscape has changed considerably in that time. With the new generation of consoles came new standards for design, and while Fable , for the most part, holds up in terms of gameplay, there are mechanics within it that may have trouble in the new wave of video games. Specifically, there are bound to be difficulties with Fable's handling of morality, and with how significant the mechanic is to the game, it may create other hurdles as w
The shift between video game morality when the first Fable game released — all the way back in September 2004 — and now has been massive. Fable helped lay the foundation for morality as a central factor in games, and watching a character slowly grow horns as they fall further into evil is still neat, but it has far less weight than what fans expect to see
One of the joys of playing Breath of the Wild is its sense of freedom. Like any Open world Star wars game-world game, there are always limitations, but the magic comes when a developer can give a sense of freedom while successfully hiding the limits of its virtual world. Breath of the Wild excels at this. Fable should not copy Breath of the Wild's open world as Fable has its own beloved gameplay and style, but a next-gen Fable would do well to make the revolutionary step forward that made Breath of the Wild so endearing and engaging for the Legend of Zelda franch
To be fair, Bethesda did say that Starfield and The Elder Scrolls VI wouldn't be appearing at the show, but many fans were holding out hope that Todd Howard would surprise gamers with a new trailer or some gameplay from either title. Starfield was the more likely candidate, as it's expected a lot sooner than the next Elder Scrolls, but Bethesda stayed true to their word, and what Starfield and Elder Scrolls VI will wind up looking like remains just as much of a mystery as it was last y