As with any other successful Call of Duty Zombies game , providing a good map lineup will be crucial. While Call of Duty Mobile can do larger maps, as shown by the game’s battle royale content, focusing on balancing and keeping the mode’s personality intact should come first. As such, Call of Duty Mobile Zombies should start small, bringing in proper versions of the Call of Duty: World at War maps. Not only has Shi No Numa been in the game before, Gaming community Reactions but Nacht Der Untoten was finished and ready to go before the mode was taken away. As such, only Verrukt and Der Riese would need to be added to complete the original map lin
Call of Duty Mobile Zombies should have the right wonder weapons, perks, and enemy types on each map that is brought into the game. Shi No Numa, for example, should have the Wunderwaffe DG-2 in the box alongside the Ray Gun, with other Wonder Weapons added to the appropriate maps. Further, players should only fight regular Zombies and Hellhounds, and their health should be accurate to whatever round players are on. A Pack-A-Punch system and perks should also be added, allowing all players to stay on equal footing. The round limit needs to be stripped away, too, and maps should no longer be limited time — allowing players to enjoy all Zombies content whenever they ple
Camping is generally considered to be a very annoying practice in games, though the players who camp prefer to call it "tactical waiting." In certain COD: Mobile maps, camping can be quite effective, but players must do so with the proper wea
One of the core issues with Call of Duty Mobile Zombies was its use of limited time content. While cycling out battle royale content or multiplayer maps makes sense, doing the same with Zombies content did not sit well with fans of the mode. Not being able to choose which map to play on goes against a lot of what Zombies was built upon, as it quickly strips variety from the mode. Worse, survival time was limited, meaning that players could only reach a maximum of 3 hours of playtime before a match was ended. This system was incredibly flawed, as it made leaderboards pointless and gave players an early round
It has a Damage of 28, an Accuracy of 44, and a decent range of 50. Furthermore, the AS VAL has a Fire Rate of 80, mobility of 83, and a control of 47 . With these great stats, this gun makes for an excellent SMG substitute while fulfilling its role as an assault ri
Scopes naturally make it easier to aim at a target, but that comes at a price since they reduce ADS, aka Aim Down Sights, by a considerable amount. ADS speed matters a lot and can make all the difference between two opponents using the exact same wea
This is yet another powerful weapon to use in COD: Mobile . With its three shots to kill potential, the Man-O-War definitely dominates in those medium and long-range gunfights. Its stats are quite similar to that of the ASM10. The Man-O-War's Damage is 37 , while it boasts an Accuracy of 69, a Fire Rate of 50, and a Range of 56 . Though its range is just slightly higher than the ASM10, this difference is negligi
Lastly, the new Outbreak mode in Call of Duty: Black Ops Cold War has proven that multiplayer content can be repurposed as Zombies content in an effective way. If Call of Duty Mobile ’s developers were to take this approach, introducing some smart systems for the horde’s AI, the same can be done with the game’s many multiplayer and battle royale locations. While making use of mechanics like perks and Pack-A-Punch would still be a necessity, this would allow for Call of Duty Mobile ’s developer to do something original with its Zombies mode, with multiple maps chained together in a similar way to Outbr
The awards will be handed out on Thursday, February 7th, during the 2013 D.I.C.E. Summit in Las Vegas, and the ceremony will be streamed live on Machinima.com starting at 7:30pm PT. Nerdist head honcho/comedian Chris Hardwick will assume hosting duties for the event, replacing longtime host Jay M
The .50GS pistol has proven to be a very lethal weapon for both close and long-range combat. The pistol has the second highest damage amongst its counterparts . With amazing stats, this pistol is a valuable asset as a secondary weapon option and can make a genuine difference in matches. When equipped with an akimbo perk one can go into battle with two .50Gs pistols. This makes it unique and almost unstoppa
Aside from a lack of high round gameplay options and no map pool to choose from, the Zombies content that was available in Call of Duty Mobile was nothing like the original versions of said content. For example, the mode launched with the Shi No Numa map from Call of Duty: World at War . An early map that introduced hellhounds and had a fairly simple playstyle, the flow of the map was damaged heavily by the inclusion of Zombies mini bosses like the Avagadro from TranZit, Brutus from Mob of the Dead, and Napalm Zombies from Shangri-La. Not only did these enemy types make no sense on Shi No Numa, but they hurt the map’s tone and aesthetic, something that was already damaged due to some over-the-top original boss enem