What separates Bug Fables' Cave of Trials from the Pit of 100 Trials is its length. The Cave of Trials is much less arduous than the Pit of 100 Trials, covering only 50 battles instead of 100. Nevertheless, this is still one of Bug Fables' toughest challenges and players should be well-prepared. Rumors tell of a special secret boss at the end of the Cave, but that is a discovery that only the most dedicated of explorers can f
It is also the single best implementation of cause-and-effect relationships I have ever seen in a game. A lot of this has to do with the Pratchett-esque liveliness of the characters, but it can at least partially be attributed to how ambitious its long-term consequences are, too. You’re given a year to raise the arbitrary sum of 6.5 million gold, and you can do this by selling out allies, refusing to build hospitals, or working as a legitimate business owner in a cutthroat early capitalist industrial regime. No matter what you do, you’re going to be bitten in the arse somehow, which is always refreshingly real in the most tongue-in-cheek way possible.
Consequences exist, but unlike in Aesop’s fables, the consequences rarely fall upon those who deserve them in the modern world. They just get pushed onto others who are forced to writhe in the background, cursing those that put them there, but never seeing justice. A bizarre Adventure game Patch notes indeed, but one that is more poignant than e
Simone's grave reads "S. Carter, gave his life that Albion might live," and Dene's reads "D. Carter, ever unconvinced there is life before death..." The Carter Brothers were the original creators of Fable, but have left the company since the last game's release. It's anybody's guess whether a tribute to them will appear in the next installm
Albion even seems to hold claim to its very own version of the Master Sword from The Legend of Zelda. One grave in Fable III reads: "Andrzej Zamoyski 'It's dangerous to go alone. Take this.'" It's not clear who Andrzej Zamoyski is, but his quoted line is iconic from The Legend of Ze
Silver Keys in Fable are hard to come by and are often found in hard to reach places. Silver Keys are used to open Silver Chests. These chests contain powerful items such as a special weapon or elixir. Where many games give the player an abundance of keys in order to open chests that have been strewn about everywhere, Silver Keys are a rarer item in this g
When looking at the houses and military buildings in Aurora from a distance – or from the Sanctuary map – fans may notice that many of them look just like boots! This may be a way to indicate how poor the region is (i.e. living in a sh
The Demon Doors in Fable are typically hidden and cryptic doors that, upon opening, offer a wealth of treasure. They are often seen as puzzles in and of themselves. These sentient doors offer you a task, quest, or riddle in return for the riches they offer behind t
In the world of Fable, crime unfortunately exists. Those who are so inclined can certainly cause a ruckus and an uproar. Should you go down this devious path, the guards will stop you and demand you pay a hefty fine. Failing to part with the cash will see the player set u
In Fable III, the player can discover a retirement home for Demon Doors behind a Demon Door in Mistpeak Valley. These Demon Doors have been a staple of the series ever since the first game. The ones in this old-folks home ramble aimlessly at you, but one Door, in particular, may catch the eye of some fans. It's the Brightwood Demon Door that players met in Fable
Fable games take place in the fictional land of Albion. It's a kingdom that was largely lacking a centralized government until the player arrived and established the monarchy. Otherwise, it's gone through many familiar changes, including an industrial revolution. Let's review a few details fans may have missed about the world while they were off trying to save
A man named Meredith Sock writes some books which the player can find in Fable II. His novels are detested throughout Albion, with some choice book titles including (but unfortunately not limited to): "Cold Lips," "Norm and Aggie," "Objection! Overruled!," "Megafowl: The Sword is Mightier than the Hen," and "Megafowl 2: Revenge of the H
Honestly, I called Fable 3 shite after I finished it at 14, despite voluntarily pumping about 50 hours into it. "This is so bad, I’m going to keep playing it. I hate this game, no I can’t go to bed yet." I think there was always something drawing me to it, no matter how much I tried to dislike it for not picking up from directly where Fable 2 left off and featuring all of the exact same characters. And now, ten years later — I just wish more people talked about it, because I still think people have yet to fully appreciate how genuinely ambitious it all was.
The last thing to do in Bug Fables is to unlock all the other achievements, which will grant players that sweet final 100% completion achievement . This includes a myriad of tasks, such as completing all quests, the bestiary and recipe book, along with collecting all Medals and Crystal Berr