CD Projekt Red posted a tweet displaying a map of global release times for PC and Stadia players. The PC release is centered on December 10, 12 AM GMT. This means that players in the eastern United States can play on December 9, 7 PM EST; for those on the West Coast, Cyberpunk 2077 will unlock at 4 PM PST. Console users will see their game unlock at midnight local time, meaning that American console players will have to wait a few hours longer than their PC counterparts, and vice versa for gamers in Oceania and A
While the spread-out release times can certainly be a little confusing, the developer is doing its best to communicate and clarify exactly when the game can be downloaded and played. It's a testament to the growing, near-uncontrollable hype for such an ambitious first-person RPG, so eagerly anticipated that CD Projekt Red has teamed up with Twitter for a countdown celebration of the game's release . More importantly, by allowing some preloads already with others only days away, there is now no doubt that _Cyberpunk 2077 **** _ will release on December 10. Proba
Cyberpunk 2077 is based off a series of table-top role-playing games, set in the neon-infused dystopia of Night City. Players create their own character, explore the city, and tackle quests with great rewards and severe consequences for the choices they make. It is a massive game, with one CDPR developer claiming to have amassed a 1 75-hour and counting runtime , which in turn results in a very large file size. With the day one patch alone clocking in at 43GB , those who have pre-ordered the game are eager to pre-load the game so they can prowl the streets of Night City as soon as possible. The hype is so high that CD Projekt Red has specified down to the hour when players across the globe can do jump into its latest (and, hopefully, greatest) RPG advent
The question of accessibility in video games is a long process, and an important one. No one deserves to threaten their health and safety to play a video game because of forces outside their own control. Unfortunately, advocates for safer and better options have an uphill battle ahead of them, due not only to the complex nature of the issue but to blatant insensitivity. For instance, after her epilepsy PSA was published, Ruppert began receiving videos designed to trigger her epilepsy from trolls masquerading as sympathetic fellow sufferers. This kind of behavior is abhorrent and, tragically, it's all too common in the video game commun
Fans have had a long time to get impatient for Cyberpunk 2077 . Some have channeled that impatience in strange new directions; someone has already released a VR porn parody of the game , a good while before the actual release. With just five days to go until it finally arrives, players can practically feel the case in their hands, even if they didn't get an early copy. One can only hope that once _Cyberpunk 2077 _ finally does release, it will prove to be well worth the w
The console is so impressive that it is comparable to an official Cyberpunk 2077 themed bundle, such as the Microsoft one. In a fortuitous move for players who enjoy putting in the effort to customize their consoles, the PS5 and Xbox Series X are both fairly straightforward when it comes to customization for those who know they're doing and have the necessary tools. Thanks to removable faceplates on the PS5 and controller, Sony's newest console is slightly easier for fans to customize compared to its Xbox competitor. However, these pictures indicate there are plenty of Xbox Series X players who are keeping
Unfortunately, when the game hits shelves on December 10th, not everyone will be able to fully enjoy the bright lights of Night City. Liana Ruppert, a journalist for Game Informer , issued a PSA yesterday warning epileptic fans of an overabundance of flashing lights in the game which you could try these out potentially trigger seizures. Given the high-tech nature of the game's setting, this is perhaps understandable, but that doesn't make it any less dangerous. Among the many potential triggers Ruppert outlined were decorative lights pulsing in multiple bars and nightclubs, as well as a glitchy visual effect which appeared every time Keanu Reeves' character Johnny Silverhand appeared onscreen. She also identified the game's braindance mechanic as a major threat; the headset that protagonist V uses to engage with this mechanic in-game bears an unfortunate resemblance to a medical device used specifically to trigger epileptic episodes, and is roughly as effect
Ruppert's recent post on the matter ends with a simple message: " Be better, please ." This kind of plea for simple acts of empathy, that should truly take no effort, is the rallying cry each and every time topics of this nature resurface. Evidently, the gaming community, at least as it exists on social media, still has plenty of growing to
CD Projekt Red's commitment to addressing this issue is promising, though. It's always good to see developers recognizing their faults and making their games more accessible to all. One can only hope that CD Projekt Red's promised solution will come soon, and that _Cyberpunk 2077 _ will be worth the wait for all gamers, regardless of what conditions they might h