"Functionally" is the key word there, as later games featured destruction as more of a gimmick rather than a pivotal game mechanic. Battlefield 4 harkened back to this idea with its "Levolution Events" during certain Operations, but they were highly scripted and not as dynamic like the Bad Company games. The beauty of battlefield 2042 vehicles|https://battlefield2042hq.com/: Bad Company __ and Bad Company 2 's destruction wasn't in the mechanic itself, but how each map was designed with destructibility in mind. Strategy for rushing M-COM stations in Bad Company 2 could change depending whether it was worth it to plant a bomb, or if it was more feasible just to take the entire building down. Bad Company 2 excelled at balancing environment design with destruction mechanics very well, a concept that's been lost on recent Battlefield ga
From a speculation standpoint, it's hard to truly read between the lines here. It's clear all of this prototype gameplay was shown at EA Play Live in service to getting fans excited by the potential technology that could go into the next Battlefield game, but there wasn't too much shown. Considering EA Play Live premiered in June, and a new Battlefield game is planned for 2021, this footage was likely captured very early on in the game's developm
Speaking of which, one of Battlefield: Bad Company 2 's final expansions was also based in Vietnam , so the potential is there. There also was a Battlefield Vietnam released in 2004, so there's a few sources in Battlefield 's history that DICE could use as a jumping off point for a new iterat
Battlefield 5 had a lot of marketing hype on the way to its release, but quickly found itself under pressure from fans due to the live service approach being the source of many complaints. Over time the game struggled for a number of different circumstances, while games like Modern Warfare mostly saw praise. Even though Modern Warfare had its own share of problems, the game was very successful and is still riding great momentum. Battlefield 6 may need to make some serious adjustments if the series is to mount a comeb
One thing recently that Battlefield games have started to stray away from was the nature of simulation. Call of Duty , no matter how close it's gotten to realism, has always embodied what an arcade shooter experience is like . Modern Warfare made great strides towards realism, especially with its campaign, but it never truly gets there on purpose. Battlefield on the other hand took the gritty simulatory approach very seriously, as evidenced by Battlefield 3 and 4 . But DICE did curb that notion with Battlefield 1 quite well, taking plenty of creative liberties in its portrayal of World Wa
EA Play's last few moments, at least before the announcement of Skate 's return, did show off some prototype gameplay of what appeared to be a Battlefield game. It's unclear if it was specifically Battlefield 6 , as it showed what looked like World War II soldiers running across an untextured plane. This was likely a re-use of assets in a new/repurposed development environment, so it's not indicative of a World War II setting or the final product by any means. That being said, Battlefield 6 will certainly need to live up to the expectations Miele is setting for fans. It's been too long since a proper Battlefield game has had its time in the spotlight, but what she's inferring may be enough to reinvent the franchise after Battlefield 5 's poor rele
In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It's clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don't appear to be any different from Battlefield 5 . It's very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield 's Destruction physics. Lastly, there were a few close-ups of an indistinct soldier's face rendered in high detail, though it wasn't clear if this was next-gen graphics rendered in-eng
Consider 2017's Battlefront 2 , a Star Wars property that borrows many of the same gameplay elements from Battlefield . There was an undeniably dedicated amount of work put into the singleplayer story of Battlefront 2 , and yet it was one of the lesser portions of that game. The Star Wars franchise is (more or less) known for engaging storytelling, but for a main IP like Star Wars ' Battlefront to have a story mode that's largely ignored or glossed over, it shows that EA's shooter gameplay carries itself over an engrossing storyline. Battlefield doesn't even have an established ethos or universe to draw from like Star Wars , so another story campaign in Battlefield likely won't do well unless it's revolution