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In The Next Generation Of Video Games, Indies Are The New Exclusives

DominickHemphill74 2025.12.16 19:25 조회 수 : 0

The episode doesn't stop there, because once you've returned from either of those two paths, you head off as a group with whichever other character you picked up in the first episode (Lukas for me) to find the last member of the Order of the Stone, Soren the Architect. This path also follows a relatively fast-paced action sequence, but falls a little short with its sub-par cliffhanger. It's only episode two, but the weird events surrounding the Order of the Stone and exactly what they're going to do to stop this crazy Wither Storm seems as though it will never be resolved.

In a way its reminiscent of the film industry in the '90s, when guys like Quentin Tarantino were causing as much buzz as names like Steven Spielberg, and for a fraction of the cost. It was a time when film studios were snatching up every indie film they could get, while others like Miramax were becoming among the most successful around for being known as the home of daring new independent films that not only excited audiences with their infinite artistic possibilities, but equally thrilled their producers with insane profit margins.

Ideally it's the optimal situation for consumers. You buy a system, and you have access to almost every major game, with as few exceptions as possible. To me though, it's a sad thought, as I sometimes long for a time when there were an assortment of games I couldn't play because I could only afford one system. When that one guy in the neighborhood who bought the Xbox would show us all "Halo" and have us regret our PS2 decision (if only for a moment), or when N64 owners could stretch arguments with their Playstation rivals on into the morning by just dropping the name "Goldeneye" every now and then.

The age of system mascots and Triple A exclusives may be a fading memory, but it's really no matter, because the one we are about to enter where innovative new ideas and bold risks are rewarded, encouraged, and prized above all may just be the most exciting time ever to be a gamer. All the hype on which system you should buy may be focused on what a system costs, or what it can and can't do in its multimedia capabilities, but trust me when I say that in the end, you'll be keeping an eye on who's got what indie titles all to themselves when deciding which console is right for you.

Minecraft: Story Mode - Episode 2: Assembly Required doesn't meet the bar that the previous episode set, but that doesn't rule it out as awful. The fact that it relies on environments to cover the fact that there's really nothing to do/talk about gives reason as to why forked paths are rarely done in games. There are no new innovations and because of that, the story should be a little stronger, but instead stumbles. Hopefully, with the potential that the series holds, the following episode will focus more on Jessie and give players a much wider variety of things to do, decide and explore.

However, there is a big difference between making an old school game for the purposes of invoking nostalgia, and making one that actually recreates the feeling of playing that game back in its prime. Castle Crashers is an example of latter, as it rightfully focuses less on re-inventing the brawler wheel, and more on emphasizing what made it so much fun in the first place. Of course, the little unique touches such as mini-games and RPG-lite elements are certainly unique and well appreciated additions.

Let me begin by saying that this episode is particularly short, like a little over an hour short. I guess that's what happens when the first two episodes are only separated by a few weeks, but the fact that to get the entire experience you have to play through it twice sort of pans out well because it then makes the episode about two hours long. Still, a much longer playthrough for the sequel was expected considering the complication of the events taking place. That being said, the episode covers the areas following either Elligaard or Magnus and each path allows you to follow and understand more of the world of Minecraft. There are a few inconsistencies that don't make sense and some new stardew valley features events that don't necessarily pertain to Jessie or his/her friends, but that doesn't label the episode as terrible. By inconsistencies, I mean there were points in the game where I thought, "why can't they just do this/that in order to progress?" One moment that comes to mind is when a character falls into a hole and can't seem to get out when they could have built their way out as they were able to in the first episode. The rest of the episode is littered with little things like that that make you scratch your head and ask those questions.

At its heart though, what they did is take a game that was capable of making even non-gamers stop and have a look and translated it to an experience that allows you to invite that other person to join without sacrificing any aspect that made the original game great. In other words, Portal 2 in co-op is the definitive way to experience one of the landmark games of this generation.

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