The first week of February brought tons of news for some of the biggest franchises, including Mass Effect, Final Fantasy 14, and Sonic. While BlizzConline is still two weeks away, we got some unfortunate news about Overwatch 2 and Diablo 4. A lost remaster of GoldenEye was discovered by a very patient fan, and Warner Brothers finally secured a patent for the Nemesis sys
Well, it turns out I was wrong. Quite wrong. It now looks like Overwatch 2 won't be out until 2022 at the earliest, which likely means regular vanilla Overwatch won't see any significant updates for over a year. And that's a very bad thing when it comes to maintaining a stable fanbase for your multiplayer shoo
Part of me is curious to see where new modes and additions will appear when the first big seasonal update rolls around, or if Blizzard has something more experimental planned for a hero shooter that is relatively by-the-numbers right now. But when it comes to the user interface experience, I gotta give this thing top marks.
After the fancy new animated trailer was shown off at Blizzcon, Overwatch2Base.Com Kaplan started listing off all the goodies players would get with Overwatch 2 . Echo and Sojourn, along with possibly four more unannounced heroes would join the roster, new maps based in Toronto, Gothenburg, Monte Carlo, and Rio De Janeiro would be available, and there would be a new game mode called Push. Perhaps the most important new addition is the co-op story mode, which will finally allow fans of the series' lore to play through narrative PVE missions with their favorite charact
I can tell you firsthand why this is a huge blunder from Blizzard. I used to play a lot of Overwatch. It became a nightly ritual to log on, meet up with the large group of friends who gathered online to play, and run through multiple rounds of competitive matches. One of the reasons why we all kept playing was because the game felt like it was always changing. We'd get a new character like Sombra or Orisa. Or a new map would be added to the rotation. Or we'd get a big seasonal event that would add in a new game mode and a bunch of unlockable skins. It felt like a game that kept giving and giving more so than any other game I'd played at the t
Which begs the question, if everything is going to be added into the first game, why do we even need a sequel? From the sound of things, it seems like Overwatch 2 should have been DLC instead of a separate full-price rele
After all, Activision has a reputation as the company that likes to drive its games into the ground with constant releases. It released so many Guitar Hero games that it practically salted the Earth when it comes to the rhythm genre. It's also easy to remember that Bungie was originally said to have a ten-year plan for Destiny until Destiny 2 went into production. Considering their public break-up with Activision earlier this year, it's plausible that Activision had a hand in pushing the former Halo developer into coming up with a sequel to drive fans over to the next g
I haven’t played enough of the game to judge its new direction and updated mechanics, thus placing a score on the experience doesn’t only feel unfair, but unprofessional. But what I can do is admire the sexy menus and slick user interface, since I don’t need any friends to lose myself in the cauldron of stats, modes, and heroes that make up the logistical majority of Blizzard’s hero shooter sequel. A real review is coming, but for now this will have to do.
Square Enix revealed the next Final Fantasy 14 expansion during a livestream event yesterday. Called Endwalker , the expansion is set to conclude the current storyline and move the MMO into the next
Throughout the nearly forty-minute showcase, Blizzard shows only up to five players on a team at a time. There’s no explicit statement regarding this choice in presentation, but it could suggest that Overwatch 2 will introduce a team size-adjustment down to five play
A shot of Reinhardt’s Talent Trees offers a lot of information. In the BlizzConline video, the player browses the Tank Hero’s available upgrades, including some wild abilities like Baldrich’s Stand, Shield Bash, and Overhead Smash. Baldrich’s Stand grants Reinhardt large armor and damage buffs when his shield breaks. Shield Bash stuns enemies with a forward bash of the shield — much like Brigitte’s ability. Overhead Smash grants a damage buff and Stun abilities after two consecutive hits with the Rocket Ham
I love this screen. It’s slick, colourful, and showcases how good I am at certain characters. I will say that I am not a Lucio main by choice, but largely because my team would be ruined without me healing their asses on a constant basis. All the usual customisation options for analysing your stats can be found here alongside statistics and challenges. It’s a shame that a lot of tasks have carried over from the first game instead of starting afresh, meaning your main source of progression this time around is the battle pass and not much else. Speaking of!