Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It's hands down the most deterring raid every created for Destiny. Which is why Bungie's messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.
The third night rolled around and with four of us ready to go we waited hoping the other two would join. They did not. Understandably so, Leviathan was proving to be slow going. Instead the four of us ended up exploring the Underbelly a fantastic piece of the raid that made it feel like not a total wash. The four of us could fight the enemies with ease and enjoy getting lost in a labyrinth of ship innards. As we explored we talked about what was difficult about the raid, the best ways to approach where we were and why Leviathan wasn’t proving fruitful. That’s the beauty of Destiny: it’s a fun game so long as friends are at your side, even if it's a bit soul crushing.
On paper, The Infinite Forest sounds like a fascinating concept. Bringing in procedurally-generated dungeons would be an exciting way to invigorate the endgame like with Bloodborne’s Chalice dungeons. Sadly, even this concept is ruined thanks to asinine levels of repetition. All the Infinite Forest is is just a linear set of platforms populated with generic enemies players have been fighting for PvE Weapon Guide the past three years. The sad thing is, there’s not much of a challenge here. It’s possible just to skip the enemies and head towards the door. On occasion you do need to kill an enemy to unlock the door, you can accomplish it by just hanging near the last platform and shooting them from afar.
Convinced yet, Guardian? Ready to come back to the fold instead of drinking your woes away locked in a dark dingy Tower bar? Sure, you might see Cayde-6 roll on through, but does he really have anything interesting to say yet? He’s just waiting for the action he has no idea is on the way. The Cabal have been a long time coming and what better way to kick off Destiny 2 then an all-out assault on the place Guardians call home? Get it while it’s hot Guardian, the Tower won’t be around for much longer and all that hard work you’ve put in over the years (or ignored), well either keep at it or kiss it good bye. See you in space, Guardian.
While the whole editorial staff contributed to our 2014 awards, we wanted to allow everybody the opportunity to publicly name their personal top 10 games of the year. While many did play the majority of releases in 2014, please remember that unlike our main awards, the editors are not naming the best games, but their personal favorites out of the selection they played.
Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if you’re a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.
While not able to pull a fireteam together that initial first day, something I’ve managed to do with all other raids in the past, I was content to watch others attempt this beast of a raid. It was exciting to see the first fireteam complete it in just six hours and reassuring. Then talks began to crop up and not the good kind. Here were the best of the best saying that it would take everything in a fireteam's power to pull off this raid. And why? Apparently because it was the most demanding raid out of all Destiny raids. They aren’t wrong.