Overwatch 2 is a strange game to review. It’s a free-to-play live-service experience that depends on a consistent audience to find games and progress through its battle pass. As you might have already guessed, there were only so many games journalists in the world to populate its servers as we rocketed towards the embargo. Thus I am left in a bit of a pickle.
And yet, I remain hopeful. I’ve never been accused of being an optimist, but I think Overwatch 2 has a potential that the original was never going to realize. There’s plenty to criticize about Overwatch 2, but there’s also some things we can appreciate. Four or five years down the road, we may just find Overwatch 2 in a better position than Overwatch was ever going to be in. Blizzard has done a horrendous job marketing and championing this game, but allow me to take a stab at it: I think Overwatch 2 is a better game, and the things we hate are going to end up being necessary evils that ensure it stays alive and healthy for many years to c
Given Blizzard's history with level editors in the past, it would make sense to see some sort of level creation tool for Overwatch 2 introduced. Of course, it'd be tough to flesh out the details with all of the assets and intricacies involved in building a functional 3D space, but surely some sort of basic toolkit to create smaller battle arenas could be implemen
So many people are focusing on what the story might be, or how a campaign might look based on the tidbits of lore we’ve garnered from short films and comics. I’d like to learn more about Reinhardt, sure, but that’s not what Overwatch 2 needs to be. It needs a refined combat loop that offers you the same thrills of Competitive play, but in co-op
There’s a few new options - most notably the presence of an in-game shop and battle pass. Loot boxes are gone for good, with premium currency and seasonal progression now used to earn skins and other cosmetics. Time will tell whether this model works, but Blizzard isn’t shy about putting it front and centre. Aside from that everything here is basically the same, and that includes graphical settings and other such options that I forgot to take screenshots of before being locked out of the review build. Trust me on this one.
What Overwatch really needed was the same thing that every live-service game needs: content. While development of Overwatch 2 caused a lengthy drought in the original, Overwatch wasn’t exactly on par with the rest of the live service game market either. A new hero every few months and a rehashed holiday event just weren’t cutting it. There’s a lot of people moaning about the new seasonal model in Overwatch 2, but if they were being honest, most of them would admit Overwatch wasn’t holding their attention. The luster fell off Overwatch after a couple of years, and the quarterly cadence of a new hero or map was not going to keep Overwatch al
Put it this way: I’m a Reinhardt main. I want to use my shield to close distances and control engagements. When I spot an opening, my job as main tank is to communicate that to the rest of the team so we can push forward as a unit. Ideally, the engagement process will go smoothly and I’ll have a support player keeping me healthy while I swing my Rocket Hammer as if I’m a massive, precision-engineered beyblade. I’ll synchronize my Earthshatter with a DPS ult so we can team kill and lock down the po
Losing a tank opened the door for major, much needed reworks to a lot of heroes. Tanks like Reinhardt and Orisa now have more utility and survivability since they have to tank for the entire team, while shield breakers like Bastion get to take a step back and fill a different role. I’m not suggesting that every character is perfectly balanced now, but I see so many improvements already. It’s hard not to be excited about the new overwatch 2 Season 12 meta. A shakeup like this was never going to happen without a title cha
In Overwatch 2, he’s taken a small debuff to his gun’s damage and his ultimate’s range, but Soldier 76’s rifle, rockets, running, and regeneration still mean he can take down both bosses and bands of baddies alike– Just don’t forget to aim for the h
Overwatch 2 might be the first sequel in history that players of the original begged the developers not to make. Through a small handful of gameplay changes and minor visual updates, it just barely manages to justify its own existence. It feels like it’s Blizzard’s attempt to restructure the monetization into a more profitable, industry-standard model, which people have rightly pointed out benefits the publisher, but doesn’t actually provide any value to the players. At first blush, Overwatch 2 comes across like a dark tulpa of the original - a product designed to increase profits and engagement without offering anything that meaningfully increases enjoyment. Within the broader context, Overwatch 2 follows this year’s Diablo: Immortal as just another anti-consumer title from a mega corp that used to actually care about its fans and reputation. There’s never been a particularly good answer to the question "Why does Overwatch 2 exist?", and I don’t anticipate there ever will