It's appropriate that Monaco's graphics and gameplay hearken back to a late '80s/early '90s style of gaming, since it's been about that long that gamers have been wishing for a heist game that doesn't focus on the heist gone wrong and subsequent shootout, but rather the perfectly executed job.
From the same people that brought us Game of Thrones and Tales From the Borderlands comes their newest decision based game, Minecraft: Story Mode. Telltale Games is notorious for their rigorous storytelling and memorable characters and this time is no different. You play as Jesse, regardless of which gender you choose at the beginning, who is on a mission to create the greatest build at EnderCon, (Enderman Convention if you didn't catch on). The winner gets to meet the great Gabriel of the Order of the Stone, a group of people who slayed the Ender Dragon years ago but have disbanded since. Of course, the episode would be nothing without some kind of story of revenge that spirals the characters into an adventure that they would have never seen themselves in. Someone sets out to create a Wither, a huge monster that sets out to consume everything, leaving you and your friends to seek out the Order of the Stone. You are accompanied by your friends Olivia, confidant and trusty, Axel, large and loyal, and Reuben, a pig. Telltale hit the nail on the head this time with a different, family-friendly take on one of their main installments. No prior knowledge of the original building game is needed, but it would help if you had some basic terminology.
Minecraft is the brainchild of Markus "Notch" Persson, an independent game developer from Sweden. Persson’s interest in the building elements of games like Infiniminer led him to expand upon the construction pitch of the game and add in expansive exploratory and dungeon-crawling features as well. In 2009, Persson released an alpha version of minecraft leaf Litter controversy , with an overwhelmingly avid public flocking to see the game. Persson continued to develop the game into beta, with users being frequently updated with new modes, mods and abilities as it developed. Before the game even went gold in March 2012, Minecraft earned over 4 million purchases. It is currently the sixth bets selling PC game of all time with over 33 million copies sold across all platforms (over 12 million of those being on PC alone).
Regardless of how you play though, there is hardly a session of Minecraft multiplayer that doesn't produce some kind of scenario or situation that you simply will not get in any other game. It may not do much more than throw more people into the Minecraft world, but then again really doesn't have to.
Many other gamers in my age group were hooked during the Super Nintendo/Sega Genesis era, while the older crowd are likely to have the original NES in their hearts. Some might even cite the original Atari 2600 as their first step into the world of gaming, with their reverence for the medium enduring even the colossal gaming crash of the 1980’s. On the other side of things, we have younger gamers who are being raised on Playstation consoles as new as the Playstation 4 and even Microsoft’s Xbox line, which didn’t appear until the new millennium. We also mustn’t forget those of us who played PC games during our childhood, even the consistently ridiculed edutainment games like Oregon Trail II . We’re all given so much history and so many options to choose from as fans within this medium, but those of us who call ourselves gamers find something truly fascinating with games as a whole.
Even people who passed on gaming in their youth are able to experience that same magic in their adulthood with more mainstream successes like Wii Sports . In fact, this demographic, a group who likely passed on the gaming world as kids, are now realizing a fresh new perspective. They get to see different elements of game design that they might have ignored back then, making the evolution of the medium and the broadening of the market a much more appealing prospect. Specifically, that big moment where a "virgin" gamer (regardless of age) is finally able to have fun when playing a game is a sense of purity and epiphany. It’s all about having fun. As we get more involved in the medium, we begin to take sides. We begin to favor consoles or developers. We begin to look at games with the minds of cynical and judgmental critics. Even as kids, we’d argue at the lunch table as to whether Sega or Nintendo is better, but if you rewind just a few years before that, you didn’t even care who made the console. Perhaps it was the catchy level themes that you remember the most or maybe it’s some iconic environmental hazard that sticks in your mind. Maybe it was similar to my case where it was just the character’s expressive personality that encouraged me to pick up a controller and actually control the character. The moments of realization and involvement vary for everyone, but as fresh faces in the gaming community, we’re never forced to pick a side. We are clean slates for series to enthrall and characters to enlist, and our focus was precisely on the game itself and those subtle moments of appeal.![]()