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Destiny 2’s Leviathan Has An Identity Problem

TashaHotham36492052 2025.12.16 21:54 조회 수 : 2

image.php?image=b2plating002.jpg&dl=1The first piece of DLC for Destiny 2 dropped this week and Guardians have taken to The Curse of Osiris like Mercury takes to…OK, I don’t have a good example. What can be said for The Curse of Osiris is that it isn’t making waves and isn’t what Destiny 2 was missing to bring it back from the woes that it has been going through. Then again, isn’t Destiny always going through woes? If anything, Curse of Osiris is proving to be more of the same , while coming across as a bit watered down. I asked for three cubes bartender, not a glass full of ice with my whiskey. Caydee-6 would not be pleased, although he might not care either. For those Guardians that do care, though, it’s proving frustrating, and for anyone who might want to jump back in, Curse of Osiris doesn’t sell itself well.

Destiny 2 is good at two things: shooting aliens in the face and doing that same thing with friends. Destiny 2 screwed the pooch on players as it's not only is on three platforms, but those three platforms can totally interact… oh wait, no they can’t. Destiny 2’s lack of cross-play is frustrating for the obvious reasons. Being able to play with friends in an online space is one of the many reasons people play online games and one of the biggest reasons people play Destiny 2. Having Guardians on PS4, Xbox One and PC is great as it means a wider audience, but it sucks when Guardians can’t play with their friends over on either of the other platforms. Much like Kotaku discussed in their latest Splitscreen podcast , this is a great way to tear people apart. Instead of enjoying the raid with all my friends, now I get to hear about how my friends did this without me over on Xbox or PC, or vice-versa, and it doesn’t feel good.

Destiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and PvP weapon perks Destiny 2 currently doesn’t even offer as many as its predecessor.

The other side of the loot pool is the now titled "Illuminated Engrams" (previously Bright Engrams) which drop all sorts of cosmetic goodies and sometimes an exotic ship, sparrow or Ghost. Bungie is sticking to their guns with how these engrams function — aside from the debacle of XP gain — a minor complaint comes against it. With so many new cosmetics, mainly shaders, why can’t these items be locked like armor or weapons? Why can’t they be deleted in mass? Having to systemically break-down shaders one by one is tedious and a waste of time. No one wants to sit around and delete 65 bland shaders, "wooo, look how much fun I’m having."

The next week the raid reset and all Destiny 2 players learned something new about the raid: not only did the raid reset, but the order of the rooms was different. This is a smart design, allowing players to take on challenges they are unfamiliar with or maybe were having trouble with the week previous to improve upon them. Dogs were now first; this was fantastic news as the same fireteam could tackle the raid and knock out the part that had been challenging us, first. Unfortunately the same fireteam couldn’t all make it, instead the four that did show (myself included) ended up playing Trials of the Nine. We did try everything in our power to fill the two spots putting out lines throughout our friends list and even Destinylfg.net and other sources, but we gave up after a few hours at this. No raid this week it looked like. This is not a new problem for Destiny, with Destiny 2’s new feature of Guided Games it seemed some of this searching for party members stress could be alleviated.

That same week the raid dropped, I was able to pull a fireteam together for the weekend, landing epically on Leviathan's Golden walkway towards the gates of opulence we made our way in. Having watched and read up on what to do because we didn’t feel like messing around with figuring out mechanics, the Bath House was up first. We did not succeed on getting it that first night and spent a number of hours just trying to get coordination down, eventually calling it and deciding to try again the next day. Meeting up the next night we aced it no problem, coordination was up, fatigue was gone and we were on point. Next was the all too known (by now) Pleasure Gardens. Stealth isn’t Destiny’s strong point and that’s all that will be said on the matter. What did cause us grief was attempting this freaking room for the next four hours while the dog (bosses) continually got more glitchy. They would cut in and out, reset their paths, see one of us even though they were facing another direction and it lead to general frustration among the whole group. We had figured out what to do but the game mechanics weren’t helping, especially when they constantly kept breaking. At this point we had already spent nine hours banging our heads against just two rooms. The fireteam called it quits for the second night and a third night seemed less hopeful.

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