Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.
At the moment, there’s probably no finer example of this than Destiny 2 . Among the many problems afflicting it, the most basic is probably the fact that, at its core, the game is a compromise. It’s a watered-down version of what made the original Destiny enjoyable, done for the sake of attracting a more casual audience. Annoying grind or not, Destiny 1 was more about the hunt than it was the acquisition. Rather, it might be better to say that the hunt was what made the acquisition fun. The hunt took commitment though. Gathering exotic, raid and perfectly-rolled gear took time. It took patience. It meant throwing oneself into the grind until they finally earned the prize they sought. The lack of content variety was certainly annoying, but the way Destiny was set up made the effort feel rewarding all the same. Not everyone enjoys this sort of game though. It’s not as easy to drop in and play as, say, Call of Duty or Destiny 2focus official Halo 5. This is what Bungie "fixed" in Destiny 2. Now, the hunt is basically gone. Every piece of gear one can get is exactly the same as everyone else’s. "Rare" loot can be earned by literally doing nothing, exotics no longer feel special and character builds are practically nonexistent. It’s much easier to jump in as a new or casual player, but why should they bother? In its pursuit of the casual audience, Destiny 2 wound up sacrificing the very thing that made the original fun engage in: the actual hunt and effort required to obtain rare loot. Destiny 2 isn’t the only game to suffer in this way though. Just look at Fallout 4 or even Dead Space 3.
Much of the gameplay changes lie under the hood. Primary, Special and Heavy weapon classifications have been replaced with Kinetic, Energy and Power weapon classifications. While many may lament the fact that Sniper Rifles, Fusion Rifles and Shotguns have been moved to the Power Weapon slot, the changes made to the classifications are ultimately smart. Players now have more viable weapons to choose from, making it easier to melt enemy shields with Energy Weapons, pound unshielded enemies with Kinectic Weaponry and better control crowds with Power Weapons. New gun types like the submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.
Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.
The RNG system is still here but has been streamlined to be more rewarding. Faction Leaders regularly dole out Legendary items after you turn in enough Faction currency to them, which can be found by participating in activities in the world, playing Crucible, breaking down old items and participating in Strikes. All-in-all, it’s not much of a chore to get to a high Power Level to take part in the late game activities. What has been negatively impacted in Destiny 2 is a player’s ability to customize their Guardian and earn certain rewards
The one thing that continually will linger on the mind while playing is the exact sentiment above. Why was Curse of Osiris not included in the base game? Curse of Osiris is small, adding only one new destination, a new raid space next week and some other minor things, which I’m sure you can guess. It’s grating, because for such a slice of content, it could have easily made its way into the base game — obviously I’m not a developer nor do I pretend to know the ins-outs of development — that said, this DLC really is small enough that if booting up Destiny 2 for an outside party, they might think it’s part of the base game.
I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes Destiny means you’ll probably end up grinding toward the be all end all raid content for whatever iteration the series is on. Destiny 2 has a serious problem, though, and it's its raid Leviathan and what it exactly it wants to be.
The most significant aspect of Destiny 2’s campaign is that it has an actual campaign. After Destiny and Rise of Iron’s cookie-cutter missions, it’s nice to have something with more variety and substance than "bad guy over there, go kill it." That’s not saying Destiny 2’s campaign is anything deep. Characters jump in and out of the campaign quickly as the story moves you from world-to-world. While the quick pacing keeps things moving, it never slows down enough to create any connections between the player and the world. Worst yet is the player’s Guardian who, in Destiny 2, is relegated to a silent protagonist. Ghost ends up speaking the entire time for the player and comes off as annoying. The current set up with the Ghost quickly becomes grating, and even more annoying when other characters point out your silence. This was purposefully done so that players can become invested in their Guardian, but in execution comes off as cartoonish.