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Does Bungie Really Care About What Their Fans Think Anymore?

KalaDHage28669193841 2025.12.16 22:10 조회 수 : 0

That same week the raid dropped, I was able to pull a fireteam together for the weekend, landing epically on Leviathan's Golden walkway towards the gates of opulence we made our way in. Having watched and read up on what to do because we didn’t feel like messing around with figuring out mechanics, the Bath House was up first. We did not succeed on getting it that first night and spent a number of hours just trying to get coordination down, eventually calling it and deciding to try again the next day. Meeting up the next night we aced it no problem, coordination was up, fatigue was gone and we were on point. Next was the all too known (by now) Pleasure Gardens. Stealth isn’t Destiny’s strong point and that’s all that will be said on the matter. What did cause us grief was attempting this freaking room for the next four hours while the dog (bosses) continually got more glitchy. They would cut in and out, reset their paths, see one of us even though they were facing another direction and it lead to general frustration among the whole group. We had figured out what to do but the game mechanics weren’t helping, especially when they constantly kept breaking. At this point we had already spent nine hours banging our heads against just two rooms. The fireteam called it quits for the second night and a third night seemed less hopeful.

"Outside of the Prismatic Matrix, players may continue to earn Bright Engrams each time they level up, and they can still purchase these engrams if they want a chance to get everything from the Season 3 catalog. Additionally, we’re increasing the number of items available from Tess each week with Bright Dust, from 14 to 18 items.

It’s surprisingly fun figuring out how to trigger the Heroic Public Events, and the rewards are well worth the effort. Whether you lose, win a basic Public Event, or triumph in a Heroic Public Event, Destiny 2 always makes sure to reward you.

What makes Public Events so exciting is that, if the right triggers are activated, players will kick-off a Heroic Public Event. This changes the objective from something simple like capturing a location or killing off all enemies, into something more challenging.

The European Dead Zone is the most impressive open area Destiny has ever had. It’s expansive, beautiful to travel through, and filled with entertaining activities like Public Events and Adventures. Unfortunately, Patrols remain basic, and Devrim Kay doesn’t entirely solve the traveling back and forth between open areas and social space problem. Still, the EDZ is a massive improvement over what came before, and hopefully, the rest of the open areas can deliver a similar experience to the EDZ.

In Destiny, players would drop into the world and be the sole occupants in the world, asides from the infinitely respawning enemies. Destiny 2 changes this by adding NPCs to the open areas. In the EDZ that character is Devrim Kay, a suave sniper who resides in an abandoned church.

On paper, the EDZ appears to be the largest open area Destiny has ever seen, but its scale can be deceptive. Using the brand new in-game map (accessed by holding down the Touchpad on PS4), it looks far bigger than the Cosmodrome. Looking closer, however, reveals that large sections of the map are taken up by long, winding roads. Take those away, and the EDZ may not be as big as it’s made out to be.

Destiny 2 did a 180 degree turn with how the loot pool dolled out those sweet, sweet items. Where in Destiny it could feel like pulling teeth just to find an Exotic Armor Guide, Destiny 2 was happy to shower Guardians in them with its new reward structure. Like everything else in Destiny 2 though, it couldn’t help but have a slight fault, those exotics every Guardian wants just aren’t… exotic. Exotic items in Destiny had a feel about them because they behaved in a way that was reminiscent of some of the quirkier items to come out of video games ( the Cerebral Bore ). They weren’t supposed to be godly, but some of the perks had just enough of a twist to make them feel unique. Only one exotic comes to mind in Destiny 2 that shines in this regard, a new grenade launcher titled "The Colony" that was part of the expansion. The other exotics with Curse of Osiris do look to be pushing in the right direction, but like everything else in Destiny 2, only time will tell with how people feel about these new armaments when preforming.

Competitive multiplayer returns in the form of Crucible, which has gone through extensive tweaks. Gone are the 6v6 matches, replaced with 4v4 matches. While this is a curious choice, the player count works rather well in-game. All multiplayer maps have been designed with this number in mind and it’s easy to find firefights. Playing Crucible is also more rewarding with loot generously dropped and Crucible Reputation tokens after each match.

Where does Destiny 2 go from here? Curse of Osiris, much like previous Destiny DLCs before it, is more of the same. It can barely hold a spotlight on Osiris, who’s supposed to be one of the most important Guardians and it leaves more questions than it answers. Destiny 2 might be in more of a state of flux than Destiny. It wants to appeal to everyone. Casting such a wide net means knots, holes and all sorts of other problems.

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