Galactic Café went a step further with their Stanley Parable demo, creating new content not just for the free demo on steam, but for various venues that showcased the game. While all offered a short bit of meta-commentary on the nature of demos (pretty much the only way you could convey the core concept of the game without spoiling it), each was tailored to a specific scenario. The demo at PAX took some lighthearted jabs at Octodad (which was just across from it in the Indie Megabooth), and at one point made the player stand up and apologize to the audience for playing the demo so poorly. A special version made for Game Grumps addressed Danny and Ross by name. In this case, the demos were an unbridled success, building enough hype for the small indie game to garner 100,000 sales in 3 days.
Minecraft is the brainchild of Markus "Notch" Persson, an independent game developer from Sweden. Persson’s interest in the building elements of games like Infiniminer led him to expand upon the construction pitch of the game and add in expansive exploratory and dungeon-crawling features as well. In 2009, Persson released an alpha version of Minecraft , with an overwhelmingly avid public flocking to see the game. Persson continued to develop the game into beta, with users being frequently updated with new modes, mods and abilities as it developed. Before the game even went gold in March 2012, Minecraft earned over 4 million purchases. It is currently the sixth bets selling PC game of all time with over 33 million copies sold across all platforms (over 12 million of those being on PC alone).
Each level grants a purple gem/swirly-thing and these are used to buy equipment abilities. Once committed there's no taking the gems back until trashing the item, at which point they're refunded in full. Level one is one gem, two is usually two gems, etc, but there are also rare powerful abilities that get more expensive. I held on to the Harp Bow longer than practical thanks to it not only shooting five arrows per shot but also having a chance of an arrow dividing into another five on hit, despite how expensive it was to power up. That kind of crowd control is worth saving up for, after all, but there's always going to be more loot later that will finally make swapping out an irresistible prospect.
When you first play Minecraft , you’re dropped into a blocky world with barely any direction whatsoever. You can generate tools and gather resources, but you aren’t given any sort of ultimate goal or context as to why you should. You are given the skills, but for no explicit reason. Instinctively, gamers realize that they can create structures which are eventually required to protect themselves from the rampant enemies that appear at night. To build structures (or any item, really), you need resources and you’re driven to "mine" for items like stone, coal and even wood and flowers.
The trend of building homes that don't look like homes is one of the best ones in Minecraft . It lets players innovate and think outside of the box. A home is wherever the Minecraft bed is, and that could even be a massive battleship docked in the middle of an ocean bi
Now Minecraft has no overarching objective, so it instantly challenges McGonigal’s claim that a goal is required in a game. But actually, Minecraft ’s main goal is composed of multiple smaller goals. It doesn’t have a "grand" objective, but it has smaller objectives, little bite-size incentives that replace each other over time and take the role of a larger objective. First you collect resources, then you build a house, then you survive the night, then you wake up and continue, but each with steadier and steadier increases in scope and scale. Even better, there’s no one direction to go. Being able to explore in multiple regions and build whatever you feel is satisfactory is open-ended. You are given tools and no direction, yet you are still creating. You’re making the direction. This is a massive undertaking, one that changes everything that anyone knew about videogames before, and it’s a bigger embodiment of the "sandbox" mentality than Grand Theft Auto has even been.
Minecraft Dungeons is a hack & slash action-RPG in the vein of Diablo where you take a character, beat on monsters, find better gear, and use the new Stardew Valley features toys to beat on bigger and tougher monsters. The paper-thin plot is that an outcast villager was corrupted by an evil orb of power and down came the smiting, and only a hero etc etc etc. The story is "hit monsters, get loot, search out secrets," which really is all this genre needs.
A skull home is a perfect fit for a fantasy-themed Minecraft world, and this creepy yet gorgeous skull rock house by Bloody_Corpse is simply breathtaking. Pair it with a lush forest or jungle biome with tons of overgrowth and it looks like something that's been there for hundreds of ye
The co-op gameplay of this title is incredibly engaging and keeps players invested for hours on end. It's easy to see why most people predict that this game's full release would serve as one of the most important moments for the survival ge