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The European Dead Zone Is Born To Keep Destiny 2 Alive

AprilMcClusky125 2025.12.16 23:09 조회 수 : 0

It has been a long time since we’ve seen a proper Bungie game on PC. Outside of the first two Halo games ported well after the fact, the now Washington-based studio wasn’t always well known for their console releases. After splitting off from Microsoft and the Halo brand, Bungie worked on their next major project, and while it was met with mixed reception, it quickly became one of the biggest new IPs this generation, inevitably spawning a sequel. Destiny 2 was released last month with numerous improvement to the formula, and even though it didn’t completely blow everyone away, it still has a strong, dedicated fanbase. One group of gamers that still needs to experience the Destiny love is PC players, but finally that has been rectified. Activision and Bungie have released the multi-million selling sequel to the open platform, but is it what PC gamers had hoped for or is this a franchise better left on dedicated consoles?

I wasn't a huge fan of any of the guns in the Destiny 2 Beta, although I'm usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You're also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They've changed the organization of guns as well, and I'm not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it's Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It's different, but I think that when I actually start using it it will make more sense.

While not able to pull a fireteam together that initial first day, something I’ve managed to do with all other raids in the past, armor set bonuses I was content to watch others attempt this beast of a raid. It was exciting to see the first fireteam complete it in just six hours and reassuring. Then talks began to crop up and not the good kind. Here were the best of the best saying that it would take everything in a fireteam's power to pull off this raid. And why? Apparently because it was the most demanding raid out of all Destiny raids. They aren’t wrong.

As for graphical fidelity, Destiny 2 offers more than enough to make PC users happy. Outside of being able to enable windowed fullscreen with upwards of 4K resolution, we are given a Field of View slider, Anti-Aliasing, SSAO, Texture Anisotropy, Texture & Shadow Quality, and Depth of Field selection. In addition, there’s environment, character, foliage and shadow detail distance, as well as Light Shaft, Motion Blur, Wind Impulse, Internal Render Resolution percentage, HDR for those with HDR screens, Chromatic Aberration and Film Grain. There’s even the option to display your FPS. Whew. As we mentioned, there’s a lot of options to go through, along with a VRAM Usage meter at the top to get a better grasp of your hardware capabilities. The ability to play Destiny 2 at 60 FPS is a game changer, especially if you can play it at a higher resolution such as 1440p or 4K. This feels like a game that’s made for it, and you won’t want to go back afterwards. Overall, the developers have done an amazing job bringing this to PC from a visual standpoint.

Looking back at the original beta for vanilla Destiny, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. Destiny is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it’s easy enough to digest; take everything learned from Destiny and apply that to this beta, it’s a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, it’s probably for good reason or it’s just actually a beta.

I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes Destiny means you’ll probably end up grinding toward the be all end all raid content for whatever iteration the series is on. Destiny 2 has a serious problem, though, and it's its raid Leviathan and what it exactly it wants to be.

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