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The Curse Of Osiris Is The Curse Of Destiny

IlaHansford68716 2025.12.16 23:48 조회 수 : 0

It wants to be a sci-fi epic, but also a dedicated "fan’s game." It wants to welcome in new players, but old systems built in are great for pushing them away. It wants so much, and it can’t focus on what. This can most prominently be seen in the new Raid-lair coming out. Destiny as a series has gained a reputation for world-first completions of its raid, something to be seen as a race. What happens then to those who casually play that might want in on the action? It pushes them away, like everything else in Destiny 2. Why would anyone want to try their hand at the end-game content when it’s advertised as something for the best of the best.

As for the Crucible, it seems to be an uneven blending of old and new, and like any good shooter, will probably need a few matches under its belt to see where it stands. I was grouped with teams that either know shooters or know Destiny the first few matches tackled. My team dominating match after match, while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair, probably because the other teams weren’t making use of their powers and treating the Crucible like any other shooter. Jumping in on day two, however, was completely different. Being on the receiving end of the stick was just not fun. My team wandering off to play "team deathmatch" instead of the actual objective. At this point, it’s confusing when other players don’t know mechanics. Most games use the same objective-based gameplay with personal slight variations, but to see my team run to the meat grinder, completely away from the very thing we were supposed to be protecting, was disheartening. I had to quit while I was ahead. Not because the other players were bad, they just didn’t seem to care.

There are no new enemy species in Destiny 2. We still have the Fallen, Cabal, Vex and Hive, which are all returning from the Destiny 1 era. From a story perspective, how do you make enemies players have fought so many times over the past three years feel fresh?

After that first mission, though, players are immediately ejected to space, Www.Destiny2focus.com blog post where a limited number of things to do sits in a classic Destiny menu. Like, what? I can’t even land on a planet and just wander around? With nowhere else to go, it’s either hop in the Strike or hop in the Crucible.

[MW]: We’re just aware of it as you are. It’s harder for us to tell a story, but it has it’s moments. There’s one part in the story where you’re told to speak and Ghost cuts you off. So, we have fun with that.

[JH]: Grimoire Cards as you knew them the past few years are gone. Who’s to say how we’re going to make that content more accessible outside of the game. However, what I can say is that it was a goal for us to take all that Grimoire content and get it into the game so that it was more accessible to players.

[JH]: Like any good story, it’s going to live or die based off the depth and reliability of your villain. We put a lot of hours into developing Ghaul. At first, yeah, he seems like a guy who just wants to kick us in the balls and move on down the road after taking Earth.

Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if you’re a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.

In Destiny 2, the story kicks off with tragedy. Dominus Ghaul, the leader of the Cabal Empire’s Red Legion, has unleashed his might on the Last City. Destroying the Tower and crippling all Guardians, Ghaul seeks to capture the power of the Traveler. In his mind, the Traveler has made a mistake by granting the power of Light to humanity, and he seeks to take it for himself.

Looking back at the original beta for vanilla Destiny, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. Destiny is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it’s easy enough to digest; take everything learned from Destiny and apply that to this beta, it’s a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, it’s probably for good reason or it’s just actually a beta.

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