What Overwatch really needed was the same thing that every live-service game needs: content. While development of Overwatch 2 caused a lengthy drought in the original, Overwatch wasn’t exactly on par with the rest of the live service game market either. A new hero every few months and a rehashed holiday event just weren’t cutting it. There’s a lot of people moaning about the new seasonal model in Overwatch 2, but if they were being honest, most of them would admit Overwatch wasn’t holding their attention. The luster fell off Overwatch after a couple of years, and the quarterly cadence of a new hero or map was not going to keep Overwatch al
Losing a tank opened the door for major, much needed reworks to a lot of heroes. Tanks like Reinhardt and Orisa now have more utility and survivability since they have to tank for the entire team, while shield breakers like Bastion get to take a step back and fill a different role. I’m not suggesting that every character is perfectly balanced now, but I see so many improvements already. It’s hard not to be excited about the new Overwatch meta. A shakeup like this was never going to happen without a title cha
Considering we could potentially see the addition of a new Omnic hero, Tekhartha Mondatta (speculation which we base off nothing but our own desires), we might as well get the return of the stage in which he's so prominently featured as a statue, Ne
Still, while details are still sketchy at best - with even a release date yet to be announced - there have already been at least a handful of neat reveals about Overwatch 2 which have us giddy. Yet, there are still many unaddressed elements and things we'd very much like to see in the game, which have yet to be touched
But Blizzard left out a few enemy types seen in a concept art image shown during the video. Most notable were the humanoid, Omnic grunt-looking bots with wings and red armor and an enormous, gorilla-like bot hulking over the rest in the lineup. These enemies may not appear in the final build, but it’s interesting to wonder what they might
Given Blizzard's history with level editors in the past, it would make sense to see some sort of level creation tool for Overwatch 2 introduced. Of course, it'd be tough to flesh out the details with all of the assets and intricacies involved in building a functional 3D space, but surely some sort of basic toolkit to create smaller battle arenas could be implemen
Overwatch 2 might be the first sequel in history that players of the original begged the developers not to make. Through a small handful of gameplay changes and minor visual updates, it just barely manages to justify its own existence. It feels like it’s Blizzard’s attempt to restructure the monetization into a more profitable, industry-standard model, which people have rightly pointed out benefits the publisher, but doesn’t actually provide any value to the players. At first blush, Overwatch 2 comes across like a dark tulpa of the original - a product designed to increase profits and engagement without offering anything that meaningfully increases enjoyment. Within the broader context, Overwatch 2 follows this year’s Diablo: Immortal as just another anti-consumer title from a mega corp that used to actually care about its fans and reputation. There’s never been a particularly good answer to the question "Why does Overwatch 2 exist?", and I don’t anticipate there ever will
One of these details is the names of some Heroes’ so-called Talent Trees. Each Hero has three trees, with seven tiers per tree. Soldier’s trees are called Commander, Rifleman, and Vigilante. Mercy’s are Field Medic, Valkyrie, and Savior. Reinhardt’s are Crusader, Juggernaut, and Guard
Fans who favor snipe-happy heroes such as Widowmaker might cry foul here. Yet, the more grounded, less mobile majority that includes Moira, Reinhardt, and Zenyatta (to name a few) tend to have a rough time with this expansive, open-ended map. The towering high ledges and open areas make it tough to mount successful defensives—or to navigate with much efficiency at a
Revealed at last year’s BlizzCon, Sojourn is the first and only new Hero currently known to join the Overwatch roster with the upcoming sequel. While much of the character’s nature is known, some of her abilities are yet to be officially revea
While we knew that most (if not all) of the original Overwatch maps will appear in Overwatch 2 , it was exciting to hear that Blizzard will be expanding some of those maps. During the Hero Missions segment of the video, overwatch2base.com Blizzard revealed that Push the Payload maps will have branching paths, meaning the Payload might open up new areas of original Overwatch m
These would likely have to be limited to non-competitive matches, but it would still be neat to allow them to be swapped with buddies and even used for LAN parties or localized online servers amongst frie