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The Problem With Mainstream Appeal

ColletteConnell28 2025.12.17 00:51 조회 수 : 0

Casual players are the single largest audience in gaming; there’s no getting around it. This is the audience that every major publisher wants to appeal to; the one group that every development studio hopes will latch onto their game. After all, capturing the attention of the casual or mainstream audience usually means massive success and wondrous profit. So it’s understandable that they, publishers especially, would have a vested interest in making their games more accessible and appealing to that audience. Making that appeal often means simplification. The simpler the game is, the more accessible it is, the more mainstream appeal it can have. While there’s nothing innately wrong with making one’s game more accessible to the wider gaming audience, doing so always comes at a cost. Just as a game cannot be both simple and complex, neither can it simultaneously serve its niche and successfully appeal to the mainstream audience. Therefore compromises must be made, usually ones that rob the game of what made it special in the first place.

For all that can be said about Curse of Osiris’ disappointing content, it can’t be denied that Mercury is a beautiful place to visit. The Vex architecture that litters the landscape is as fascinating to take in as ever, and the brief glimpses at Mercury before its transformation are astounding. If only we had more space and time to play around in these fascinating playgrounds.

Following The Collapse, the remainder of Humanity was not too happy to see The Fallen mysteriously appearing. While Humans were picking themselves up after nearly being wiped out, these tribal scavengers swooped in to pick at the remains. With constant battles against the Guardians, most notably the Battle of the Twilight Gap, The Fallen were relentless with their assaults against The Last City in order to gain access to the Traveler. Unfortunately, they were mostly unsuccessful (with both sides sustaining high casualties), at least not until they were able to section off an area of Earth that contained SiVA technology, but that’ll come much later. One of the most well known tribes, The House of Wolves, went to battle with The Reef during this time, which they ultimately lost. Now, while The Fallen are plentiful, their houses have become disorganized and their allegiances varying.

It’s hard to believe that it has already been three years since Destiny 2 Pvp guide first hit the scene . It came from a developer that had, and still has, an incredible track record when it comes to space shooters, so it’s no surprise that their next project after Halo took off in the way that it did. Love it or hate it, Destiny has quickly become one of the biggest new franchises released this generation thanks to tight mechanics and addictive gameplay.

Destiny came up short in many departments following its 2014 launch, including exploration. Exploring Earth, Venus, Mars and the Moon was supposed to be exciting, but ended up being a chore. The open areas of each planet were flat, plain and lacked exciting activities to participate in. They were pretty but didn't have substance to keep players entertained outside of mindless busywork. This is something Bungie is directly addressing with Destiny 2.

Dead Space 3’s compromises were a bit more subtle , but they still resulted in a not-so-minor departure for the series. Where the first two games were horror games first and shooters second, Dead Space 3 was the opposite. It traded careful resource management and situational weapons for resource crafting and all-purpose creations. Rather than a tense experience that required its players to think on the fly, players got an occasionally startling but overall leisurely romp through an undead ice planet. Once players acquired enough resources to craft a gun with both long and short range firing modes, any semblance of genuine scares and vulnerability went right out the airlock. Supposedly, Isaac isn’t even alone for most of the game thanks to his partner, Carver, appearing out of the ether during every other cutscene. Just like with Fallout 4 and Destiny 2, Dead Space 3 represented a shift in genre for the sake of more mainstream appeal. The semblance of the game its fans loved was still there, but that’s all it was: a semblance. The traits that made it unique, that attracted a fanbase in the first place, those were either severely watered down or cut out entirely in the name of attracting more casual players.

Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.

Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.s-l400.jpg

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