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Destiny 2’s Leviathan Has An Identity Problem

ElisabethCortez0390 2025.12.17 02:04 조회 수 : 0

I’ll admit it, I was worried for Sunset Overdrive. We barely got to see anything at E3, and what they were demoing was a tower defense-esque multiplayer mode. It seemed to have all the charm that Insomniac Games is known for, but you could never be certain with the amount of hype Microsoft was putting behind it. Thankfully, the Burbank-studio delivered as Sunset Overdrive is an enthralling, over the top shooter that messes Jet Set Radio with Crackdown into one neat package. With fourth wall breaking dialogue, one of the most colorful open worlds to be found, and a creative arsenal at your disposal, Sunset Overdrive is Xbox One’s prized jewel.

[DeeJ] We pick up the adventure where it last left off. You are a Guardian of the last safe city, except it’s not so safe anymore. The entire might of the Cabal military descend upon you. Dominus Ghaul leads the Red Legion, the most dreaded fighting force in Cabal Empire to scatter the Guardians across the Solar System and capture the Traveler for himself. So, in the opening act, we lose everything that makes us a Guardian. Our power, our weapons, our armor, it’s all gone. Scattered into the wild, we’re going to find new subclasses, new power, new weapons and armor so that we can become more powerful, regroup the survivors, and launch an attack to reclaim that was rightfully ours.

Whether you’re a grown adult or a child, who doesn’t love Pokémon? The release of the Gameboy Advance began arguably the best era for handheld games, and leading the march was Pokémon Ruby and Sapphire. These twelve year old games brought us the third generation of Pokémon we love today, so it seemed only fit for Nintendo to remake the duo. With their new 3D engine, Nostalgia hits hard for those who grew up in the late 90s and early 00s, as Game Freak was able to recreate everything you’ve come to love, while at the same time adding on top of it. While it would still be great to see new Pokémon adventures, this is one of the few cases a remake was warranted. Now all we need a second remake of Red and Blue.

Bungie is not the same developer that created Halo; that much has been clear ever since the early days of Destiny 1. Ever since Destiny 2 was announced, though, it’s as if they’re not even the same developer that made Destiny 1. The first Destiny had many flaws, as did the company that made it, but Bungie made up for those flaws with real improvements to the game and a passion for it that poured through their announcements, trailers and developer diaries. Fans were willing to stick around because they could feel that passion and the game really did get better.

In Destiny, players would drop into the world and be the sole occupants in the world, asides from the infinitely respawning enemies. Destiny 2 changes this by adding NPCs to the open areas. In the EDZ that character is Devrim Kay, a suave sniper who resides in an abandoned church.

We want to continue experimenting and evolving Eververse to improve player experience, and give more paths to earn Eververse rewards. Please give us your feedback once Season 3 begins, as we’re dedicated to improving these systems moving forward."

The third night rolled around and with four of us ready to go we waited hoping the other two would join. They did not. Understandably so, Leviathan was proving to be slow going. Instead the four of us ended up exploring the Underbelly a fantastic piece of the raid that made it feel like not a total wash. The four of us could fight the enemies with ease and enjoy getting lost in a labyrinth of ship innards. As we explored we talked about what was difficult about the raid, the best ways to approach where we were and why Leviathan wasn’t proving fruitful. That’s the beauty of Destiny: it’s a fun game so long as friends are at your side, even if it's a bit soul crushing.

The European Dead Zone is a dramatic change from the Cosmodrome. While the Cosmodrome was mostly fields dotted with wrecked planes and boats, the EDZ is a quaint European village overtaken by a lush forest. With more verticality and unique architecture, the EDZ gives off a strong first impression.

We liked the way the Hunter, Titan and Warlock complement each other. In terms of the lore, these are all disciplines that took centuries to discover and master. At this moment in time, the theme is about losing those abilities and rediscovering them. It’s about mastering them in some new and exciting ways.

With Destiny 2 though, it feels like the opposite is true. They’ve been caught lying multiple times, have made little effort to improve their communications with fans and what improvements they do deliver are hampered by the likes of the Prismatic subclass Destiny 2 Matrix. Destiny 2 is in deep trouble right now, but that doesn’t seem to matter to Bungie so long as they can keep the remaining players just happy enough to keep buying loot those boxes.

Jumping in, the beta opens with a great start, showcasing the opening mission which immediately wraps up a story arc for old players and wipes the slate clean for new players. It’s a guaranteed win-win. Unless you’re a guardian, that is, then it’s a significant loss. For a mission showcase, this is an excellent example; this story mission had more feeling in it than all of my time spent with my guardian. Characters are interacting with you. Mysteries as to where other characters went are easy to spot in the environment and it all around creates a sense of awe. Where is Eris Morn? Her glowing green jar half buried in ruble where she once stood. Or the cleaning bot that maintains its programming, casually sweeping up the blood of dead Cabal while the Tower is literally on fire in every other regard. Seeing some of the most famous guardians in action, working with you. Entering a hallway and seeing the very people Guardians are supposedly protecting, scared, huddling together as their home is taken away. Destiny 2 wants to hit with impact, and it does.

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