Originally due for release this past March, The Sinking City was delayed to June 27. This gave the game one last opportunity to be shown off at E3, where it made an appearance during the Kinda Funny Games Showcase. The Sinking City looks to blend detective gameplay as seen in the Sherlock Holmes series with Lovecraftian horror, which is a concept that seems to have plenty of potential. With The Sinking City due out by the end of the month , horror game fans don't have to wait too much longer to find out if it's able to deliver on its promising prem
Before Streets of Rage 4 reinvigorated the side-scrolling beat-em-up genre, Double Dragon: Neon took a shot in 2012. There is an 80s feel and theme to the gameplay, mechanics, and style that fans of Yakuza 0 will love. It is more challenging than Streets of Rage 4 and the recent Double Dragon: Gaiden , the more classically styled update on the arcade clas
It's no secret that Nintendo likes to keep its cards close to its vest when it comes to projects that are early in development. However, the big N made a very surprising reveal at the very end of its E3 2019 Direct by showing some teaser footage for a sequel to The Legend of Zelda: Breath of the Wild . The footage shows Link and Zelda exploring a dungeon below Hyrule Castle and the pair run into a reanimated corpse that could be a familiar old foe... There's still no word on when this title will arrive, but the trailer did a great job sparking discussion and hype for the ti
As far as indie horror games go, one of the most intriguing titles on the horizon is easily Undying . A freshman effort on the part of studio Vanimals, players take control of a mother and son as they attempt to survive in a zombie apocalypse. While there are no shortage of zombie games out there, the mother/son dynamic of Undying is something different, and the game's unique art style will also help it stand out from the cr
Keep in mind that these rankings are not based on most views or the success of the games they were promoting. These are the game trailers that stuck with us the most throughout the year and offered the most compelling content to get Game Rant excited about the games they are promotin
Yet, there is one franchise within the Xbox's library that could stand toe to toe with Sony and offer some significant star power if announced over the next few months. That is, of course, the heavily-rumored Fable 4 . Teased to be receiving a significant resurrection over at Playground Games - the developer of the Forza series - the rumors surrounding the fourth iteration of the popular British fantasy series have managed to drum up a lot of hype over the last few months. Some have claimed that Fable 4 will be a full reboot , stripping away the more industrial setting of Fable 3, while others claim it'll be much more expansive than previous entries, with bigger worlds and more personalizat
The gaming landscape has changed considerably in that time. With the new generation of consoles came new standards for design, and while Fable , for the most part, holds up in terms of gameplay, there are mechanics within it that may have trouble in the ghostwire tokyo new game plus wave of video games. Specifically, there are bound to be difficulties with Fable's handling of morality, and with how significant the mechanic is to the game, it may create other hurdles as w
The mabari companion in Dragon Age: Origins is the one unquestionably faithful friend in the party. No matter what the Warden does, the dog remains loyal. Like other companions, it can be part of banter while the player explores. This results in a lot of humorous relationships between companions and the
This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less black and white. Villains portrayed simply as those that needlessly slaughter citizens isn't an engaging way to portray a character anymore, even if those actions are "villainous." Instead, it's important that Fable introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti
One of the most demonstrable shifts in the way morality systems work now is in the Mass Effect series. While Andromeda's facial animations and other aspects faced major criticisms when it released, most of which were deserved, it ditched the paragon and renegade system found in the first three entries of the series. The newer system, which gave players the option to respond in four different manners rather than just two, was still flawed, but it marked a departure from the standard good versus evil archtypes, attempting to give players more characterization, even if it didn't necessarily succ
The shift between video game morality when the first Fable game released — all the way back in September 2004 — and now has been massive. Fable helped lay the foundation for morality as a central factor in games, and watching a character slowly grow horns as they fall further into evil is still neat, but it has far less weight than what fans expect to see