E3 2019 gave us another look at the "reverse horror game" Carrion , where players get to play as the monster. While this may make the game less scary, it has no shortage of disturbing visuals, and that combined with its eerie atmosphere should still make the game rather unnerving. It will be exciting to see if the final product lives up to the hype, and if the concept of a "reverse horror game" has widespread app
Shinji Mikami let it be known that he was going to be at E3 2019, but it was anyone's guess as to what new project he would announce. Instead of revealing another Evil Within game at Bethesda's E3 2019 press conference, Mikami announced GhostWire: Tokyo , which is being directed by the energetic Ikumi Nakamura . We only got to see a cinematic trailer for the game, but from what we can tell, Ghostwire Tokyo: Tokyo looks plenty creepy, and with Tango Gameworks at the helm, it should have little difficulty satisfying horror f
EA announced a new Dragon Age months ago but hasn't revealed any major information about the game since then. It seems likely that EA and Bioware are waiting until the game is 100% ready to show anything off, especially after the disastrous launches of both Mass Effect: Andromeda and Anthem tarnished the reputation of BioWare, a studio once lauded for its masterful games. Nonetheless, the absence of Dragon Age was felt during the EA Play conference this year, forcing Star Wars Jedi: Fallen Order to pick up most of the story-driven sl
What was possible for open-world RPGs in 2004 versus what can be achieved now is drastically different. There are some exceptions, Morrowind managed to bring a well-realized open world to the Xbox, but Fable, visually, was a far superior game, obviously leading to restrictions in other areas. The core elements of RPGs have remained the same, but morality systems are an exception. For the past few decades, what gamers want out of a morality system has shifted dramatically, and with it, the way that gamers think about a narrative as a wh
That being said, it's a necessary change for a modern title. Ideally, there will be a balance between the old system and the creation of the new one, though, with no game confirmed so far, it's difficult to say what exactly that will look like. Fans may get a decent idea if the game is announced at Xbox's July event, though they'll just have to wait and find
It's no secret that Microsoft has struggled to make the Xbox brand catch on in Japan, but that's not due to a lack of trying. With the Xbox 360, Microsoft commissioned Final Fantasy creator Hironobu Sakaguchi and his Mistwalker Studio to create JRPG exclusive games for the platform. This included Blue Dragon and Lost Odyssey , with the latter being particularly well-received by fans of the genre. With reports of Phil Spencer visiting Japan studios about Xbox Series X games , it seems like a Lost Odyssey sequel could be a great way for the Xbox brand to once again try getting a foothold in the Japanese game mar
This boss fight broke a lot of hearts, as you had to defeat a wolf that was protecting the grave of its fallen comrade. First of all, the wolf's design is awesome. It is huge, epic, and carries a giant sword. Also, its backstory is very tragic. Players felt very strongly about this boss fight due to the lore behind the wolf and its dead compan
The dog of Fable 2 is most well known for being part of one of the biggest choices in the game. The dog, who is your loving companion throughout the game, dies protecting you in a boss fight. At the end of the game, you get to choose a major reward. You have three choices: a ton of wealth, reviving the people who died or reviving your dog. Guess what a lot of players end up choos
Of all of the games rumored for the Xbox Series X, a reboot of Fable is one of the most anticipated. While the game is in no way confirmed, there are rumors that Fable will appear at Xbox's exclusive presentation in July , resurrecting a franchise that hasn't received a true new entry in almost a dec
Alongside games like Knights of the Old Republic , which featured its own morality system with a light side and dark side meter, black-and-white moral systems were fairly common in a game, adding an additional layer of depth to individual characters. It was an early blueprint for what was to come, providing ways for players to impact a game's narrative, at least to a degree, with decision making, but not quite having the effect on entire worlds like fans see in more modern ga
It's true that Rare largely struggled to produce compelling experiences since Microsoft's acquisition in 2002, but one exception is Viva Pinata . A bizarre take on the life-simulation genre, Viva Pinata sees players raising and breeding living pinatas while completing a variety of objectives. Noted for its eye-catching art style and quirky humor, Viva Pinata spawned sequels and even its own television series. A new Viva Pinata could fill a niche on the Xbox Series X and appeal to the more casual gamers out th