Thankfully, the incredibly accessible nature of the game, and the way it so generously doles out moments of instant gratification, make the shared pursuit of the perfect run not a frustrating proposition that only yields its rewards upon completion, but a journey filled with a series of those little moments that define any great multiplayer experience. Monaco may not look like the multiplayer heist game we always envisioned, but it certainly feels like it.
Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , Episode 3: The Last Place You Look and Episode 4: A Block and a Hard Place as there are spoilers ahead.
No the real problem with the Wii U is its presence. It's not a system that many people feel an urge to have no matter what. That's a problem that's only been exasperated since the release of the PS4 and Xbox One. While both those systems are more expensive than the Wii U, their expanded entertainment offerings, obvious technical superiority and greater variety of games available, make them not only more sensible overall purchases for many, but more exciting ones as well.
The story also deserves notice. Minecraft itself might not have as intense of a story, but Telltale was able to grab some of the more important factors of Minecraft and create a lore to follow and better understand what the characters with. Previously, your goal was to mine for enough materials and minerals to make a portal to the End to slay the Ender Dragon. Now, that story doesn't necessarily apply to everyone, because the ones who slayed the Ender Dragon were the members of the Order of the Stone. The members are essentially the people that you would have normally gone to the End with to help you fight the dragon, so it almost makes it seem like you were some kind of legendary hero for being able to do that if you were able to do so in the past. Everyone else in the episode doesn't have that same goal and, funny enough, don't look at all like the villagers that you sometimes wander upon in the original game. The storytelling and characters leave you with enough of an impression that leaves you waiting in anticipation for the next episode. You begin to make connections with your friends and build a relationship with them in the span of one single episode so it leaves you wanting to know what will come next for this party of builders.
They're unwilling to go out of their way to adapt major third party releases. They are painfully slow to adopt an indie market that could actually make good use of the Wii U's unique capabilities. They seem, at times, to be woefully oblivious to the current state of the game industry, and determined to turn the Wii U into a time machine that will make it 1987 again. They seemingly have a hero complex that drives them to be the only ones who make a game that turns it all around.
Minecraft: Story Mode strays from the more mature content that Telltale normally associates themselves with and manages to create a fun, family-friendly world for one with no real story. The episode is expertly done and gives players a perfect standalone game to the critically acclaimed game from Mojang. With the new lore introduced in the first episode, it's hard to believe what other new content will be available to us in the coming episodes. By focusing on a new concept that strays from their normally mature games, this episode paves the way for what is hopefully a great series from a great developer.
We've stumbled into some uncertain times, dear readers. I can't say I've ever experienced anything as intense as the Social Distancing Era. As we watch doctors of all kinds on the news recommend that we stay home as much as possible, we're faced with new challenges to overcome. Those of us who self-isolate may find this to be a troubling time -- especially if it affects our income, work, childcare or health. Yet "social distancing" doesn't have to mean completely cutting yourselves off from your support network! Path of Exile is a beautifully robust ARPG that will help bridge the gap. It's like if Developer Grinding Gear Games basically wanted Diablo 2 back, so they created their own Grecian-inspired version. It's all there: awesome loot, a unique ability-gem loadout system, a massive skill tree that allows you to create inspired builds. It features online co-op so you and your buddies can play through the story together. The best part is that it's free-to-play, so it's an ease on both your mind and your wallet during these trying times. Path of Exile can be found on Xbox One, PS4 and PC which means a wide audience will be able to enjoy playing.
From the same people that brought us Game of Thrones and Tales From the Borderlands comes their newest decision based game, minecraft aesthetic changes: Story Mode. Telltale Games is notorious for their rigorous storytelling and memorable characters and this time is no different. You play as Jesse, regardless of which gender you choose at the beginning, who is on a mission to create the greatest build at EnderCon, (Enderman Convention if you didn't catch on). The winner gets to meet the great Gabriel of the Order of the Stone, a group of people who slayed the Ender Dragon years ago but have disbanded since. Of course, the episode would be nothing without some kind of story of revenge that spirals the characters into an adventure that they would have never seen themselves in. Someone sets out to create a Wither, a huge monster that sets out to consume everything, leaving you and your friends to seek out the Order of the Stone. You are accompanied by your friends Olivia, confidant and trusty, Axel, large and loyal, and Reuben, a pig. Telltale hit the nail on the head this time with a different, family-friendly take on one of their main installments. No prior knowledge of the original building game is needed, but it would help if you had some basic terminology.