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Review: Destiny 2

IlaHansford68716 2025.12.17 03:54 조회 수 : 0

Curse of Osiris’ plot can be beaten in two hours and is filled with so much repetition and so little exposition. Osiris, who is the character this DLC is about, only shows up in the flesh for a minute at the very end. The main villain is just an ominous robot who shows up and then is defeated through a quick-time event. To understand how lazy this story is, look no further than the ‘Deep Storage’ mission, which is just a re-purposed ‘Pyramidion’ strike. The campaign does hold one bright spot; Sagira, Osiris’ ghost. Voiced by Morena Baccarn (Firefly, Gotham), Sagira briefly becomes your companion during a large portion of the campaign and is a real delight. Charming and well-written, it’s disappointing when she does finally leave. Nolan North’s performance as Ghost has declined in quality over the years, and it would have been great if players got the option to choose who they wanted as their companion.

Assassin’s Creed II, Uncharted 2: Among Thieves and Mass Effect 2 are some of the greatest sequels of all time, but why? Each of these games had a flawed predecessor that showed great promise, which the developers were able to take and refine into strengths. With Destiny 2, Bungie is looking to achieve something similar. After three years of growing pains throughout the Destiny 1 era, the developer is finally ready to look to the future with a numbered sequel. With an actual campaign, new worlds to explore and an update to the game’s progression systems, is Destiny 2 the sequel fans deserve or is the number at the end warrantless?

Whether you’re a grown adult or a child, who doesn’t love Pokémon? The release of the Gameboy Advance began arguably the best era for handheld games, and leading the march was Pokémon Ruby and Sapphire. These twelve year old games brought us the third generation of Pokémon we love today, so it seemed only fit for Nintendo to remake the duo. With their new 3D engine, Nostalgia hits hard for those who grew up in the late 90s and early 00s, as Game Freak was able to recreate everything you’ve come to love, while at the same time adding on top of it. While it would still be great to see new Pokémon adventures, this is one of the few cases a remake was warranted. Now all we need a second remake of Red and Blue.

Seeing as so many Destiny players invested time and money into The Taken King and Rise of Iron, it’s understandable that they’d want to see some of that content return. Luckily, The Taken King is well represented in Destiny 2. Rise of Iron? Not so much.

In 2015, Bungie Update bug Fixes released The Taken King, a major expansion that overhauled the game and fixed many of the games flaws. While 2016's Rise of Iron paled in comparison to The Taken King, it was a good amount of content to keep fans happy until this year.

Dark Souls and Demon’s Souls were easily two of my favorite games to have hit the last generation of consoles, so when From Software announced a "direct" sequel, my anticipation was palpable. Somehow, From Software is able to create some of the most grueling, most depressing worlds out there, while at the same time urges us to venture forth. While there are some hitbox issues that can add to the frustration, the bosses, environments and enemies are all well throughout, along with an incredibly intriguing hidden storyline that ties directly into the past game. It’s almost as if the developers deliberately set up scenarios to screw over players, but we took it and enjoy every minute of it.

As for the Crucible, it seems to be an uneven blending of old and new, and like any good shooter, will probably need a few matches under its belt to see where it stands. I was grouped with teams that either know shooters or know Destiny the first few matches tackled. My team dominating match after match, while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair, probably because the other teams weren’t making use of their powers and treating the Crucible like any other shooter. Jumping in on day two, however, was completely different. Being on the receiving end of the stick was just not fun. My team wandering off to play "team deathmatch" instead of the actual objective. At this point, it’s confusing when other players don’t know mechanics. Most games use the same objective-based gameplay with personal slight variations, but to see my team run to the meat grinder, completely away from the very thing we were supposed to be protecting, was disheartening. I had to quit while I was ahead. Not because the other players were bad, they just didn’t seem to care.

A new set of class specific abilities are being added as well. These abilities stay the same no matter which subclass you choose, and are generally meant to help your teammates. Titans can plant down a shield, Warlocks can cast an area of healing and Hunters get a dodge roll similar to the one that was part of the Nightstalker subclass. The first two are activated by holding down the circle or B button and the Hunter's roll is done by double tapping it. They are all a nice addition to each class' set of abilities and are super tactical. They were all incredibly useful in both PvE and PvP.

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