The one thing that continually will linger on the mind while playing is the exact sentiment above. Why was Curse of Osiris not included in the base game? Curse of Osiris is small, adding only one new destination, a new raid space next week and some other minor things, which I’m sure you can guess. It’s grating, because for such a slice of content, it could have easily made its way into the base game — obviously I’m not a developer nor do I pretend to know the ins-outs of development — that said, this DLC really is small enough that if booting up Destiny 2 for an outside party, they might think it’s part of the base game.
"Outside of the Prismatic Matrix, players may continue to earn Bright Engrams each time they level up, and they can still purchase these engrams if they want a chance to get everything from the Season 3 catalog. Additionally, we’re increasing the number of items available from Tess each week with Bright Dust, from 14 to 18 items.
Destiny 2 looks substantially better than the original game. Models and textures are more detailed, the worlds are bigger and more varied and the cinematics are top notch CG. It’s shaping up to be a stunning package on PS4 and PC. While the PS4 build we played was running on PS4 Pro, it wasn’t easy to discern any upgrades due to the size of the screen we played on. PC players, on the other hand, are in for a real treat. On PC, we did notice that pop-in was far less severe and it was nice finally getting to play Destiny at 60 frames-per-second. Unfortunately, the console version still runs at 30 frames-per-second.
Playing Destiny 2 with others is what makes the game so enjoyable. Destiny 2 may have widened the pool, but everyone must stay in their lanes. Seeing a game like FFXIV pull off cross-play so effortlessly makes one wonder why Bungie couldn’t pull this same move. Part of it has to do with licensing agreements, but dividing Guardians is a sure way to push those same Guardians out. If a group of friends wants to play Destiny 2 together, but they all have different platforms, then why should they play at all? Much of the content in Destiny 2 Rite Of The Nine 2 is built on the idea of social play, even more so than Destiny, it just comes with limiters. Those limits are hurting Destiny 2.
The mission takes you through a bunch of rooms and corridors of the Tower you've never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you'll fight your way through before taking on a sort of final boss. There's also a point where Amanda Holiday takes you up to a Red Legion ship to take it down. I won't go into too much more detail, but what I can say is that it was much more fleshed out than most of the original Destiny story missions. It's more reminiscent of a Call of Duty campaign mission in that it had other friendly characters doing things and talking to you as you go through the waves of enemies and various other objectives. Destiny just had the ghost talking you through more simplistic story missions that were repetitive and this is different and exciting because you don't know what's going to happen next.
Curse of Osiris begins after the events of Destiny 2. The mysterious Warlock Osiris has vanished, and a new Vex threat has surfaced on Mercury. Pushed by Ikora Rey to investigate, you and your Ghost set your sights on the planet closest to the Sun in the hopes of saving Osiris and defeating this new threat. The Vex have always been the most interesting of Destiny’s five alien species. Unlike the others, we don’t know what motivates them to convert planets and who their allegiance belongs too. Likewise, the character of Osiris has been hyped up over the past three years through the Grimoire and Brother Vance, which means that there should be an interesting story here. Unfortunately, there isn’t. In fact, Curse of Osiris’ storytelling is a regression back to Vanilla Destiny.
There's a lot going on in this Beta, even though it's relatively small with not a lot to do. The changes so far are mostly positive, showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there's not much time left.
With Destiny 2 though, it feels like the opposite is true. They’ve been caught lying multiple times, have made little effort to improve their communications with fans and what improvements they do deliver are hampered by the likes of the Prismatic Matrix. Destiny 2 is in deep trouble right now, but that doesn’t seem to matter to Bungie so long as they can keep the remaining players just happy enough to keep buying loot those boxes.
Taking place on Nessus, one of the two new planets coming to Destiny 2, the strike in the Beta is called The Inverted Spire and focuses on a Vex mind that has been awoken by the Cabal. Nessus is a neat world that kind of combines the aesthetics of the Vex and the Cabal since it was originally a machine world of the Vex's that has been invaded by the Cabal. The planet itself also has a new look to it, with a muted gray landscape, but one with lush red trees everywhere. It's a really cool look that brings a new feel to the game.