Does the idea of leaving a bug behind as we plow into season four make for a hot take? You wouldn't think so, no. But given that this particularly problematic bug impacting an important aspect of gameplay has persisted for more than a month, it might be hotter than we'd initially susp
SBMM needs to exist because if the top one percent of players spend more than 300 times as much time in the game than any player in the bottom 10 percent, then in a true random system, the low-tier players will consistently be matched in lobbies with these top one percent players who play the game 300 times as much as the no
How could it be anything other than Slay The Spire (I say, knowing full well I almost put Tetris 99 in this spot)? After initial frustration, Slay The Spire's various baddies are like old friends now - they're familiar, I've learned their rhythms. The cards and relics aren't mysteries to me anymore. Its delightful weirdness is old hat. And yet I find myself returning to it time and time again because it's just so clever, and it makes me feel clever - when I pay attention to it, when I'm not zoning out and just enjoying the jour
This is a tough problem, and unfortunately, I’m not paid enough to solve it. But I would recommend that the game consistently adjust and re-roll lobbies based on performance in the previous games played in their recent histories. So, if a strong player plays two or three games in a row alongside other players at their skill levels, they default to easier lobbies for a while regardless of their own skill levels. Us potatoes will be fine with this as long as there are occasionally some lobbies where it’s possible for us to win as well. Regardless of how it's implemented, if SBMM is in the game, it should still always feel as though a player is facing off against random lobbies in public ga
My boyfriend and I had been together for several years when he invited me to play Portal 2 with him. Portal 2 is a puzzle game that requires two players to coordinate with one another to solve various puzzle challenges. It sounded like a top-tier bonding experie
Now that the third season of Apex Legends is winding down, fans are looking towards the next season. Season three has undoubtedly been this battle royale's most divisive slice of seasonal content thus far, seeming to have hit roughly as many notes as it missed, and fans haven't been content to remain quiet about
_ Apex Legends _ recently introduced a Firing Range where I can apply these tactics. Typically, I’ll spend 20-30 minutes at the start of each session exploring recoil patterns or experimenting with different sensitivities. Once I’ve tired of that, I’ll then head into games with dedication to specific weapons or weapon clas
One of the biggest battle royale first-person shooters on the market, Apex Legends _ provides its players a fast-paced character-oriented shooter. _Apex allows players a complicated blend of tactical decision making and rapidly fast first-person action. It rewards a player's individual skill as much as it encourages team play and combination. Unlike its contemporaries Apex has an incredibly fast game speed, it allows very little time to think but rather forces a reaction. It's a title that forces prior Arsenal Stations loot knowledge of a situation rather than a reactive style of play. Apex is one of the most interesting battle royale style games and is one that should be cherished for its individual identity and unique blend of gen
It's reasonable to imagine those 10 players spend much more time playing Apex Legends than others. To give you an idea of how this might shape out, it's worth noting that out of my 100 Xbox friends who play Apex Legends the most, one has played more than 3,050 hours. He's the game's overall 20th ranked player based on player level ( as calculated prior to the changes made in the game's most recent update ), according to TRN's Apex Legends Tracker . The friend with the second-most time in the game is also a strong player but has logged only 1700 ho
Rumors of a PVE mode for Apex Legends have been lurking in the fan community for some time now, and players are quick to leap at any obscure leak or unused code that might imply as much being on the hori
This section is dedicated to in-game tactics to improve gameplay. He covers aim optimization and movement strategies, as well as more basic concepts like high-ground advantages and peeking tactics. Clearly, every one of my random squad mates read this chapter, as they love to drop in the elevated platforms at Train Yard and do nothing but peek until someone one-shot knocks them with a Longbow from across the
Your random Tinder date may eventually block you, but it’s unlikely they’ll ever scream at you to save them and then, once you’ve revived them, let you die and teabag your death box and send you a message telling you they hope you die in a f
Technically now the "third" version of what is perhaps the perfect game, the Resident Evil 2 remake updates a classic and shows developers that narrative-driven content can succeed without the need for multiplayer and microtransacti