One of the most demonstrable shifts in the way morality systems work now is in the Mass Effect series. While Andromeda's facial animations and other aspects faced major criticisms when it released, most of which were deserved, it ditched the paragon and renegade system found in the first three entries of the series. The newer system, which gave players the option to respond in four different manners rather than just two, was still flawed, but it marked a departure from the standard good versus evil archtypes, attempting to give players more characterization, even if it didn't necessarily succ
Besides Fable , Microsoft is apparently set to leverage some of its other big franchises at the show as well. This includes Gears of War , which is rumored to have the biggest presence at the show in the form of three new games being announced. These games include Gears of War 5 , a Gears of War battle royale spinoff , and a Gears of War strategy game in the vein of Halo Wa
E3 2019 is right around the corner, and it's during the show that gamers can expect to see some of the year's biggest announcements and reveals. E3 is full of surprises every year, and even with Sony skipping E3 2019 , this year's show has potential to make huge waves in the gaming indus
This prediction seems a little less likely now that we know Anthem won't be part of the EA Play 2019 lineup , but the game is still going to be at E3 2019 in some capacity. With Anthem 's playerbase shrinking and the remaining community often upset with the British Humor Video Game, it seems like making it free-to-play could give it a shot in the arm to keep it alive for at least a little while lon
This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less black and white. Villains portrayed simply as those that needlessly slaughter citizens isn't an engaging way to portray a character anymore, even if those actions are "villainous." Instead, it's important that Fable introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti
Earlier this year, unconfirmed reports claimed that Fable 4 is in active development at Playground Games, the studio best known for its work on the Forza Horizon series. These reports still have yet to be proven, but with Microsoft recently purchasing Playground Games, it's clear that the publisher has a vested interest in the studio. If Fable 4 is in development as rumored, maybe an announcement will come at
Molyneux has become well known at this point for his big and revolutionary ideas, which often end up being beyond the scope of the reality of the games he develops. When the original Fable launched on the original Xbox in 2004, it did not quite have that grand journey that had been promised (although it was close). But, now 16 years later, perhaps technology and design have progressed enough to allow some of those promises and dreams for Fable to finally become a real
Head of Xbox Phil Spencer first teased the next-gen Xbox at E3 2018, and so it stands to reason that a more substantial look at the console could come at Microsoft's E3 2019 press conference on June 9. If Microsoft does talk about the next-gen Xbox , it's a safe bet that we will learn about the new console's specs, and we may even get an official name for it as well. However, anyone hoping to see an actual physical console is probably a bit too optimistic, as something like that won't be finalized until closer to launch, which many analysts predict will be November 2
On the other end of that are games that dropped the morality system entirely, one example being Fallout 4. Ditching the Karma system wasn't a popular decision, but it did make players consider why they did what they did, rather than just making binary choices to fit the mold of a hero or villain. That's not an easy thing to accomplish, and unrooting players from a mechanic they've used for the better part of a decade is commendable, even if there's a notable shift in how well that change works. Morality in the game is by no means perfect, there were pointless decisions in Fallout 4 , and players were forced to play the hero in most situations, but it did make the smaller-scale decisions worthy of reflect
That doesn't mean that horns can't sprout from a player's head if they become evil, but it shouldn't be one of two options. Instead, maybe beggars or peasants will help them in a village scuffle if they play a sort of Robin Hood archetype. There are plenty of different places it could go, and watching a character evolve with the world around them, with various aspects changing as the player makes decisions, would be an interesting twist on the Fable formula fans already know and l
What was possible for open-world RPGs in 2004 versus what can be achieved now is drastically different. There are some exceptions, Morrowind managed to bring a well-realized open world to the Xbox, but Fable, visually, was a far superior game, obviously leading to restrictions in other areas. The core elements of RPGs have remained the same, but morality systems are an exception. For the past few decades, what gamers want out of a morality system has shifted dramatically, and with it, the way that gamers think about a narrative as a wh