For fans of the Fable games, the potential for Microsoft to produce another mainline entry in the series, instead of outings like Fable: The Journey and Fable Legends , is certainly exciting. Bringing back this Xbox-exclusive franchise could be a great move for Xbox, especially as it enters into a new console generation. If Microsoft plays its cards right, Fable could end up being the Breath of the Wild in Xbox's portfo
Fans loved this dog so much that they would reload their save files if he ever ended up dead. Sometimes that meant undoing hours of game progress! So fans were very happy once Fallout 4 made it so Dogmeat could not die (though some still do not like that the dog can be attacked at a
Not even the most avid fans could defend it. Not only did it signal an end to the franchise for the foreseeable future, but it was also the beginning of the studio's descent into mediocrity. We're hoping with all out hearts for BioWare to get back on their f
While virtually nothing official is known about a next-gen Fable , there have been plenty of rumors dating all the way back to 2018. In fact, many expected a new Fable to be announced and teased at E3 2019, but it failed to appear at the show. But that has not stopped a continued rumor that Xbox has the game under development at UK studio Playground Games, the developers behind the Forza Horizon ser
This unforgiving turn-based strategy series was adored by its niche audience back in the '90s. After 2001, the franchise dropped off the map for more than ten years until 2012's X-COM: Enemy Unknown . The title received more attention than usual for the genre and managed to break into the mainstream audience. A sequel came out in 2016, ratcheting up the difficulty and arsenal of weaponry. Rarely do such difficult games garner such a player base, but this decade has seen intense challenges gain a new appreciation with this series and games like Dark Sou
Bug Fables is pretty solid in every aspect, but I will admit to some mild frustration due to the game's dedication to being a Paper Mario tribute act. As a result of the flat style, sometimes the platforming and puzzle sections were a little awkward. Lining up certain jumps could be hard to gauge as the shadows under the characters were too light to reliably determine where I was going to land. This problem could be exacerbated if I was trying to go toward or away from the screen as the ground might not be fully visible due to the camera's position. The side view of the game could also be a hindrance to solving puzzles as it would be hard to properly aim abilities like Vi's Beemerang, which made some puzzles more annoying than they should have b
Bug Fables has a lot of side quests you can take on for extra money, medals, or items, but it doesn't have an efficient way of tracking them. When you accept a side quest from the various mission boards, you sometimes have to talk to the NPC to start them. Except once you speak with them and they tell you where to go, the side quest doesn't update in your logbook and it doesn't appear on your map. So, if you happened to decide to save a side quest for later or stealth mechanics improvement turn the game off, it's easy to forget where you were supposed to go. This means that you might have to wander around until you find the missing NPC, which seems like something that could have been avoided by placing some markers on your
When the original Fable was in development, the game's director Peter Molyneux talked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old
Luigi's Mansion 3 for the Nintendo Switch should also get some recognition. No, Luigi's Mansion 3 isn't really trying to scare anyone, but the franchise has always delivered survival horror-esque puzzle solving gameplay, and that looks to be intact for the latest entry in the series as w
Molyneux has become well known at this point for his big and revolutionary ideas, which often end up being beyond the scope of the reality of the games he develops. When the original Fable launched on the original Xbox in 2004, it did not quite have that grand journey that had been promised (although it was close). But, now 16 years later, perhaps technology and design have progressed enough to allow some of those promises and dreams for Fable to finally become a real
In particular, these eight horror games stood out as the most impressive of E3 2019 . These games were either featured in a press conference, pre-recorded presentation, or during the special E3 Coliseum showca