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5 Metacritic Game Scores That Are Way Too Low (& 5 That Are Probably Too High)

ColetteReel4505842 2025.12.17 07:46 조회 수 : 0

It does present a new host of challenges for the game. Fable 's abilities have been dependant on a character's alignment since the beginning, with evil characters getting bonuses to certain abilities and vice versa. The morality system is a defining element of the franchise, and arguably what players associate with it the most. Fundamentally changing it is going to be a difficult task, and one that not all players are going to l


Playable on: PS3, PS4, Xbox 360, Xbox One, Wii U, PC

The Arkham series started off on a strong note with Batman: Arkham Asylum . This game toyed with the idea of an open-world formula, before its sequel ended up going all out with this conc


Instead, we got Fable 3, a game full of boring gameplay and a story that felt just as stale. Even games like Mass Effect 3 and Dead Space 3 offer somewhat of a good game, Fable 3 sadly just has nothing redeeming


Out of all the games rumored for Sony's press conference, though, one of the most surprising is PlayerUnknown's Battlegrounds . Microsoft has supported PUBG 's entrance into the console market by pushing it on the Xbox One, going as far as to bundle the game with Xbox One X consoles. It would be surprising to see Microsoft let PUBG slip through its fingers and land on the PS4 storefront, but at E3, anything is possi


Playable on: PS4, Xbox One, PC

Taking place in Philadelphia following a North Korean invasion, Homefront: The Revolution tasks players with inciting a rebellion and taking the city's streets back from the invaders. Though it sounds exciting enough on paper, this 2016 open-world FPS was seriously hindered by technical issues. What's more, the gameplay was stilted and repetitive, and gamers were quick to move


On the other end of that are games that dropped the morality system entirely, one example being Fallout 4. Ditching the Karma system wasn't a popular decision, but it did make players consider why they did what they did, rather than just making binary choices to fit the mold of a hero or villain. That's not an easy thing to accomplish, and unrooting players from a mechanic they've used for the better part of a decade is commendable, even if there's a notable shift in how well that change works. Morality in the game is by no means perfect, there were pointless decisions in Fallout 4 , and players were forced to play the hero in most situations, but it did make the smaller-scale decisions worthy of reflect


However, perhaps the most interesting portrayal of morality – one that Fable should take notes from – is that found in The Witcher 3. Choices in The Witcher 3 have real weight, in part thanks to how well the game portrays its world as being "lived-in." That manifests itself in many different ways, and on a surface level may not even look like a morality system. Geralt is, after all, a hero, but with his decisions determining who lives, who dies, and, in some cases, the well-being of entire cities, it's hard to deny the state of the world at the end of the game as a sort of morality system for Ger


This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less DC Black Label and white. Villains portrayed simply as those that needlessly slaughter citizens isn't an engaging way to portray a character anymore, even if those actions are "villainous." Instead, it's important that Fable introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti


Alongside games like Knights of the Old Republic , which featured its own morality system with a light side and dark side meter, black-and-white moral systems were fairly common in a game, adding an additional layer of depth to individual characters. It was an early blueprint for what was to come, providing ways for players to impact a game's narrative, at least to a degree, with decision making, but not quite having the effect on entire worlds like fans see in more modern ga


It's that good and you can tell that Obsidian and show creators, Matt Stone and Trey Parker put every bit of their hearts into it. Maybe the humor can be crude, but why on God's good earth would you pick this up if you didn't expect that. There's not much more to say except go play it and have the time of your l


Playable on: Nintendo Switch, PC

An indie game that puts players in the shoes of an anthropomorphic bird as they strive to get cellphone reception, A Short Hike is easily one of the more unique titles on this list. Any fan of indie titles owes it to themselves to try this title


That said, the main storyline is easily one of the most forgettable aspects of Just Cause 2 . A hasty player could tackle the game's seven missions in around ten or so hours. In reality, Just Cause 2 is best experienced by ignoring the story entirely and pursuing crazy, self-determined objecti


And the funny part is you, and even the Fifa community know this, awarding the game a 1.7 score on Metacritic. Maybe it doesn't deserve to be that low (or maybe it does) but it's sickening to see the critic score of

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