Destiny's various game modes are some of its most defining features. From the PvP Crucible to the PvE strikes and endgame raids, the game has constantly tweaked and adjusted these areas, adding maps and modes all along the way. One of the more popular modes (and characters) is Gambit and the Drifter, which were only added in Forsa
From the addition of bows in the Forsaken expansion, the release of machine guns through a quest returning to the Cosmodrome, and the newly-announced glaives, many weapons have found their way into Destiny 2. This isn't even making mention of the changes to the way that pre-existing weapons now funct
Seasons are a mainstay of Destiny 2 now, and arguably the game's most important vehicle of storytelling, with its latest seasons evolving by player interaction or in real-time. However, seasons themselves were only really added with the Forsaken expansion. Even then, it wasn't until the tenth, Season of the Worthy, that they started utilizing a more story-oriented for
The Disc Jockey emote seems pretty straightforward at first: the Guardian plays DJ, spinning a simple, repetitive, quasi-house beat. Its origins, however, are much funnier than out-of-sync Guardians drowning out your favorite Dawning music. Disc Jockey is a nod to a viral video from a day party held in the French Alps (seriously). In it a partygoer draws imaginary turntables and a mixer on a snow-covered table, mimicking a DJ to much excitement from nearby revel
Follow the stairway inside the final structure of Prophecy to a triangular arena. Place a Raid Banner down to replenish all ammo and abilities, and seek Toland in the middle of the arena. Touching him begins the encounter, spawning Taken Psions, Knights, and three Taken Fallen Captains in each corner of the arena. In front of each Captain is a structure emitting energy. Defeat the Knight to get the need motes, deactivate the energy forcing the Captain out of protection, and defeat the Captain. Defeating all three Captains will activate the purple sand in the middle of the arena. Stand in it as a team to be teleported to the final B
Oryx is a towering and monolithic villain responsible for causing incredible amounts of chaos in the Destiny series. He is singlehandedly responsible for the creation of The Taken, who proved themselves to be a formidable foe against the guardians. Oryx's design feels almost mythological and combines the most frightening elements of both dragons and insec
The Prophecy Dungeon is one of the finest pieces of endgame content available in **Destiny 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear
After depositing the motes, Portal Team One will have the same Enlightened buff that was seen in previous encounters. They'll be able to break the shields of immune enemies, but only for 45 seconds. It's best to focus on breaking as many enemy shields as possible while the effect is up so the Conflux Team can continue to defend both Confluxes, and there are plenty of the Season of the Lost weapons that can help. After Portal Team One returns, break another of the same side part for Portal Team Two to go through and gather motes. They'll return, deposit their motes, and the same process will be repeated for the other side. Portal Team Two can enter the portal that is used to bring back Portal Team One, and it's recommended to do this so only one Cyclops spawns at a t
Destroying the Sanctified Mind's shoulder in Destiny 2 will spawn a red portal, and the leg will spawn a blue portal. It's best to destroy these parts one at a time because Cyclops will spawn every time a portal spawns. Too many Cyclops can become easily overwhelming in this encounter because they each have clear vantage points over the entire Fireteam. After spawning a portal, Portal Team One needs to go in and enemies to gather as many Voltaic Motes as possible (anywhere from 15-18). Each player can only hold 10 at a time, and it takes 30 motes to fill a single Conflux. After they gather all the motes, shoot the appropriate body part again to bring them back. They need to deposit their motes in the matching portal color's conflux (red to red or blue to bl
The fight against the Sanctified Mind takes place in a crescent-shaped arena. Floating over the lake of Vex milk is the Sanctified Mind, and the encounter will start once it is shot. This encounter will divide up the Fireteam into three groups of two at the start, but as the damage phase draws near those roles will evolve into individually designated zones. These three teams will be Portal Team One, Portal Team Two, and the Conflux Team. The beginning of the encounter starts with enemy clearing and avoiding fire from the Sanctified Mind. Take out the Angelic enemy that spawns quickly with a powerful weapon like Destiny 2's Xenophage assimilated easement exotic Machine Gun , and two damageable spots on the boss will spawn - one on his shoulder and one on his