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Call Of Duty Mobile Review

GeorginaHuonDeKermade 2025.12.18 03:29 조회 수 : 2

While the simple control scheme does make gunplay infinitely easier, there are still some issues that the developers need to work out in regards to Call of Duty Mobile 's controls. We found throwing grenades accurately to be a struggle, especially in the heat of the action. Switching quickly to other weapons is also cumbersome, and the screen in general is busy with different buttons that players need to


The Man-O-War's range (56) is its greatest strength. It works great as a close to a medium-range weapon, and even better at long range. For such a large assault rifle, its 69-rated mobility is also a tremendous advantage, especially when comparing the Man-O-War to other weapons in its cl


Each of the remaining Game of the Year nominees (all of which placed on Game Rant's list of the Top 10 Games of 2012 ) earned multiple nominations, as well, with five for Borderlands 2 , seven for Far Cry 3 , eight for The Walking Dead , and three for XCOM: Enemy Unknown . Other heavily nominated games include Halo 4 (six nominations) and Dishonored (five nominatio


Seasoned Call of Duty players will have no problem getting into Call of Duty Mobile . Most, if not all of the game's content has been pulled from the franchise's past console and PC releases. This includes maps, classes , game modes, and weapons. However, newcomers to the franchise, for whom COD Mobile is the first encounter with the series, may feel slightly overwhelmed and intimidated by the sheer amount of different absurd weapons in gaming and playstyles available in Activision and Tencent's hit mobile g


Plentiful mini bosses helped to make the mode overly difficult as well, with the extreme health of Zombies and hellhounds only adding to this unnecessary level of difficulty. Worse, instead of proper Wonder Weapons, regular guns were just given a Pack-A-Punch camo and a stat boost. Only obtained through limited time item crates in the in-game story, those that did not spend money to obtain the guns were at a severe disadvantage in the mode. While having a limit on how far players could get was bad, and throwing random enemy types into the map was worse, it was a lack of balance that truly made the mode unfun and served as a nail in the coffin for Call of Duty Mobile Zombi


Players who want to zig-zag across the battlefield will enjoy playing the Ninja. In squads, Ninja serves as the vanguard - capable of exploring nearby areas for enemies and eliminating lone opponents. Dead Silence, their first ability, silences their movement. Unfortunately, this means unsuspecting opponents won't be able to know the Ninja's presence by sound al


cat-feline-domestic-young-looking-curiouWhat really sets it apart is its Fire Rate of 71 . With all these in mind, it's a wonder this gun is still one of the best-performing weapons in the game, but facts are facts. The HVK-30 is still being used to dominate in ranked matches as well as the battle roy


Aside from a lack of high round gameplay options and no map pool to choose from, the Zombies content that was available in Call of Duty Mobile was nothing like the original versions of said content. For example, the mode launched with the Shi No Numa map from Call of Duty: World at War . An early map that introduced hellhounds and had a fairly simple playstyle, the flow of the map was damaged heavily by the inclusion of Zombies mini bosses like the Avagadro from TranZit, Brutus from Mob of the Dead, and Napalm Zombies from Shangri-La. Not only did these enemy types make no sense on Shi No Numa, but they hurt the map’s tone and aesthetic, something that was already damaged due to some over-the-top original boss enem


This gun comes with 25 Damage, 50 Accuracy, 51 Range, 51 Controls, a Fire Rate of 71, and a great Mobility rating of 76 . The latter two stats make the CR-56 AMAX one of the best assault rifles in COD: Mobi


From there, Call of Duty Mobile could look to the original Black Ops game next, as its maps were a continuation of the World at War style. Still, despite being small and simple, areas like Kino Der Toten and Ascension have become some of the most nostalgic and enjoyable locations for fans. As such, porting over these maps would be a safe way to expand the mode further. While Call of Duty: Black Ops 2 and 3 contain maps that are arguably the best in the mode’s history, they are far more complicated and extremely reliant on easter eggs. As such, TiMi Studios should stick to Call of Duty: World at War and Call of Duty: Black Ops maps if it rebuilds its Zombies m


As with any other successful Call of Duty Zombies game , providing a good map lineup will be crucial. While Call of Duty Mobile can do larger maps, as shown by the game’s battle royale content, focusing on balancing and keeping the mode’s personality intact should come first. As such, Call of Duty Mobile Zombies should start small, bringing in proper versions of the Call of Duty: World at War maps. Not only has Shi No Numa been in the game before, but Nacht Der Untoten was finished and ready to go before the mode was taken away. As such, only Verrukt and Der Riese would need to be added to complete the original map lin

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