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Death Stranding 2 Should 'Steal' One Feature From Metal Gear Solid 5

GudrunButz461721540 2025.12.18 07:07 조회 수 : 0

stairs-away-gradually-rise-emergence-staBeyond Good and Evil 2 has become something of a white whale for gaming fans. Every so often, Ubisoft shows some footage or gives a development update on the project, and then it disappears for sometimes years at a time. While it's unclear exactly when its development started, Beyond Good and Evil 2 has been in the works for well over ten years at this point but still seems far from being finished. With the September 2020 departure of its director Michel Ancel as well as accusations of abuse in the workplace, Beyond Good and Evil 2 still appears to be struggling in its developm


On top of a newly revamped R&D system, being able to recruit enemies in Death Stranding could give players an added incentive to intentionally head into Mule and Demens territory. There's currently the benefit of being able to find gear and materials within those areas, but there is a point in the game where it becomes easier to simply find or make alternate routes around the enemies. So, giving players the ability to run into these enemy camps and pull a handful out to be recruited into Bridges could make the world of Death Stranding feel more alive and like the player's actions have more eff


There was nothing quite like getting together with your mates and farting in some uppity noble’s face. Let’s have our dogs antagonize everyone in the village while we taunt them from afar. I loved growing great big demon horns and knocking about Bowerstone with people cowering in fear, not because I was especially dangerous or murdery, Www.advgamer.cc but because they knew I was going to be as rude as humanly possible before revelling in their misfortune and legging it off to ruin someone else’s


To be sure, Elder Scrolls fans are disappointed to know that Starfield is coming before Elder Scrolls 6 , and fans have wanted a new game in the series for a long time. Despite that, Fable 's situation is still completely different from that of The Elder Scrolls. Nobody has been producing endless content for the franchise to keep fans sated in the meantime. While there's all kinds of Elder Scrolls games to play right now, there's really no new Fable content for fans to enjoy right now. That's what makes the long wait ahead of Elder Scrolls 6 more bearable while simultaneously framing how important it is that the Fable reboot comes out s


Maybe it’s just me. I enjoy playing Final Fantasy 14 the odd time and liked Runescape when I was a kid, but aside from that I’m not a big MMO guy. Fable, though... Fable’s different. I remember spending entire days with friends just traipsing around Albion in split-screen, causing as mighty a ruckus as humanly possible. It’s probably the most enthusiastic I’ve ever been about playing a game, at least in terms of actively responding to it — laughing, shouting at the screen, calling NPCs names befitting their animated and imbecilic selves. I think having at least some online elements — preferably the exact ones I assigned to Genshin above — would allow us to really tap into that same experiential nostalgia that made Fable what it was. I don’t want loads of fetch quests tied to MMO grinding — which Genshin has lots of, but fortunately doesn’t force you into — or to have some leech come up and steal my loot after taking down a massive dragon lad or whatever. But I do want to be able to share the experience of playing Fable with other people, because that’s always what made Fable special, and different from other games. It just gave you and whoever you were playing with this mutual, magical sense of joy. Regardless of what Playground does with Albion, gnomes, and Reaver — _ please _ bring Reaver back — I reckon I’ll be delighted with the new Fable game once it lets me play through the story like the previous ones without locking me out of its unique form of co-op delinquency and debauch


Even if it wasn't exactly a traditional Fable game, Fable Fortune remains the best recent touchstone for the franchise. After all, it started out as Lionhead's handiwork, and even after the studio closed, many of its developers kept working on Fable Fortune. This card game first opened its doors to early access players in the summer of 2017, and then it released fully in February 2018. That means it's been about three years since Fable fans have seen any sign of life from the franchise, which isn't too long, even if it's been much longer since a normal Fable game came


At this point, it's unclear if Sony plans on cycling games in and out of the PlayStation Plus Collection like Microsoft does with Game Pass, or if it's just going to add games to the service and never take them away. Whatever the case may be, here are 10 games that would make great additions to the PlayStation Plus Collection on


I don’t reckon this option should be everywhere, either. It would be great for some areas to be exclusively single-player. Maybe we could have a designated PvP arena off in the shithole known as Aurora. The main thing here is that it’s a game designed to be experienced as a single-player narrative that takes partial credence from MMO design, where even when you’re on your own you can feel as if you’re playing something with an active and tangible community. This is nice with Genshin, but it would be particularly brilliant for something like Fable, where everything is just — forgive me for using this usually lazy but in this case especially accurate word — _ fun

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