Bungie has come under fire recently for their choices regarding the future of Destiny . Delivering one of the biggest expansions yet with a plot ruining spoiler wasn't an option. Luckily, the marketing spiked interest without giving away big chunks of cont
That’s the thing — I love the Fable dog, and I love the art. I love the devil horns and the tricksy little gnomes. But I don’t think Fable 2 was like Fable, so I’m not sure why so many people were annoyed about Fable 3 not being Fable 2: Again. That’s why I was annoyed, as well as pretty much anybody I asked about it. But in hindsight, it makes very little sense to me — I would hope that the new Fable game in development isn’t just a rehash of Fable 2. I’d hope that it takes a lot of its lessons — for better and for worse — from Fable 3.
Fable 3 is ten years old today. It’s not as good as Fable or Fable 2 — if you’ve read this far, you’ll know that isn’t the argument I’m making. The argument is that Fable 3 is an oddly unique game. Ten years later, I’ve yet to see anything remotely like it, and I think you’d be hard pressed to find something that is more unanimously ambitious than it is. Yes, there have been more impressive art styles. Yes, I’m sure another game has a far better skill system. But as a whole, nobody ever told the people making Fable 3 that actually, what they were doing was a bit too much. Actually, maybe more is not better. Actually, we can have property management and an entire monarch simulator lapped onto the end of an industrial revolution/medieval fantasy hybrid RPG, but come on. Do we really need full animations for baking pies and dog tricks? "Of course we do," came Lionhead’s resounding response in my imagination. "Otherwise it wouldn’t be Fable."
Announced back in May of last year and currently slated for a 2021 release, many had expected Deep Silver to provide a closer look at its upcoming sci-fi adventure game, Chorus . The last real update came at Gamescom 2020 and, as it wasn't among the list of underrated Role-playing games de-confirmed by Koch Media ahead of the event , Chorus seemed something of a certainty for the company's E3 2021 presentat
Some trailers or marketing campaigns take this a step too far by giving fans too much information. Whether by virtue of the content itself or fans making inferences, it can ruin the surprise. And that's the ultimate let down: building up all that suspense only to shut it down right before the release. It's happened in every generation and PS4 is no exception, taking some of its biggest titles and throwing the high point in our fa
In Fable, the player's choice of food and drink will affect their character. Many games let you eat 100 sweet rolls or 400 potatoes without any of those silly health ramifications that we find in the real world. In this title, should you consume too many sweets or drink too many beers, your character will often get s
The game tracks your location but that's not to say that it stalks where you are in the real world but rather where your character is in the virtual one. It does this to allow other players to peer into your world through the form of glowing orbs. When interacted with, gifts can be sent or co-op can be had as you may pull people through to your world to become your bodyguard.
As such, it's been a little while since the franchise's last outing. Even so, there's plenty of facts that may have slipped by the radar way back when the series was in its hay-day, so here are ten things that you may not have known about this Xbox RPG.
There have been a few updates over the past three and a half years, although they've generally been little more than confirmations that the game is still happening . According to creative director Hideki Kamiya, PlatinumGames has a lot of projects in development at the moment which is why things are taking so long. In January 2021 he suggested that a real update could be forthcoming, but the game was once again absent from
He disguised in it a chaotic edit that made most players brush it off as an exciting promo. But, as players progressed through the game, it's almost criminal how much the trailer gave away. The marketing even went so far as to show the death scenes of some pretty major charact
Honestly, I called Fable 3 shite after I finished it at 14, despite voluntarily pumping about 50 hours into it. "This is so bad, I’m going to keep playing it. I hate this game, no I can’t go to bed yet." I think there was always something drawing me to it, no matter how much I tried to dislike it for not picking up from directly where Fable 2 left off and featuring all of the exact same characters. And now, ten years later — I just wish more people talked about it, because I still think people have yet to fully appreciate how genuinely ambitious it all was.
Fable is the type of RPG that begs not to be rushed. There is a staggering amount of content to dive into when first starting the game. The opening village of Oakvale simply lets you run around aimlessly, chat with people and play with the chickens, should you wish to do that instead of continuing on with your quest of saving Alb