Fable 3 is ten years old today. It’s not as good as Fable or Fable 2 — if you’ve read this far, you’ll know that isn’t the argument I’m making. The argument is that Fable 3 is an oddly unique game. Ten years later, I’ve yet to see anything remotely like it, and I think you’d be hard pressed to find something that is more unanimously ambitious than it is. Yes, there have been more impressive art styles. Yes, I’m sure another game has a far better skill system. But as a whole, nobody ever told the people making Fable 3 that actually, what they were doing was a bit too much. Actually, maybe more is not better. Actually, we can have property management and an entire monarch simulator lapped onto the end of an industrial revolution/medieval fantasy hybrid RPG, Facial Mapping Technology but come on. Do we really need full animations for baking pies and dog tricks? "Of course we do," came Lionhead’s resounding response in my imagination. "Otherwise it wouldn’t be Fable."
This is a bit of a heavy topic for a game to take, but Death Stranding 's best moments come from jumping into really tough situations, like Higgs' backstory and the Chiral Artist's relationship with the Junk Dealer. The same situation might not work as well with Demens, considering the ideological difference there not being something that can be so easily handwaved with a "because video game" mechanic. However, including these enemies can open up for new options that only some players might even see by the end, but could have a huge impact on the experience and perception of the game wo
Some trailers or marketing campaigns take this a step too far by giving fans too much information. Whether by virtue of the content itself or fans making inferences, it can ruin the surprise. And that's the ultimate let down: building up all that suspense only to shut it down right before the release. It's happened in every generation and PS4 is no exception, taking some of its biggest titles and throwing the high point in our fa
This was entirely intentional on Bungie's part and worked very well with what the expansion was trying to do. That makes this a rare major spoiler that fans weren't upset about. Still, killing off one of the best characters in the game didn't go down well with s
Throughout their journey through Bugaria, Team Snakemouth may come across rare Crystal Berries tucked away in various nooks and crannies. While they serve as a neat collectible, their actual use doesn't become apparent until the quest "Requesting Assistance" is completed. This quest unlocks access to the Underground Tav
A character that is more prone for betrayal as well could give an incentive for the player to kill them, even with every system that currently marks that as the absolute last option that should be taken. So now the player chooses, kill a traitor for the greater good, because they're too much of a risk to be left alone, or try to reach out to them again with the possibility that they could cause more damage. This is exactly the kind of tough choice that Kojima Productions is known for forcing into its narratives, but could have an even stronger effect by making the decision completely up to the pla
The Far Cry series has had many leaks over the years such as the game awards trailer leak. But those kinds of information breaches might be the best kind of leak. It draws in long-time fans who might have grown disillusioned with the franchise. Of course, for players who haven't caught up on their Far Cry, it could ruin surprises in the st
Aurora, an island to the east of Albion, isn't considered a part of the kingdom during the first and second games. By the time of Fable III, however, the player brings them into Albion (though whether it's as an active participant or just a colony to exploit for resources, is uncle
Not only does Albion share a name with Britain, but it also seems to share history as well! During a quest from Fable III, the player enters a house in the Bowerstone Old Quarter with a bunch of little exhibits on display. It's part of the quest "The Pen is Mightier..." but if you take a moment to look around, you'll notice a brain in a jar labeled "Lady Jane Gr
Allowing players to recruit enemies could open up for something that MGS5 delved slightly into, but never really got the most out of, outside of a few required missions. An additional risk and reward to consider with taking ex-terrorists like Demens especially, could be the opportunity for these enemies to betray the player. This can either cause an upset that the player then has to head out to and address, or create an entirely new narrative within Death Stranding , where Sam is tasked with finding this person and bringing them b
Given the systems present in Death Stranding , as well as the overarching narrative of connecting the world and connecting with others, any character interactions should be given the chance to have positive effects. Even the incentive not to kill the Mules and Demens that try to kill or stop the player could be maximized on with the ability to recruit them, though there may be a give and take with some of them. Then, aside from the new ways that this could allow for NPC interactions, recruitment could completely remake the development of new gear in Death Stranding