A game that is just as creepy as it was when it came out in 1999, System Shock 2 perfectly blends RPG elements with action gameplay into a survival horror sci-fi setting. If players don’t mind some rough graphics and glitches, System Shock 2 is a wild ride with an even wilder st
Fable has an added layer of depth to it that many other similar RPGs didn't at the time: its morality system. In reality, the morality system at play here really only comes down to your character becoming good or evil, with some gray area in between. While it might not be as nuanced as the system employed in the Mass Effect series, Fable wants you to think about how your actions affect the world of Albion and its inhabita
Stand users - those who can harness the abilities of mysterious personified psychic entities - are attracted to one another, and are certainly not limited to those friendly with the Joestar family. So, it’s about time that we are finally seeing more from this odd world of hostile psychic beings that isn’t related to a tiny cast of characters and their extended relations. Kishibe Rohan’s absurd antics make for a good way to tell those stories - and that brings me to the first episode of Thus Spoke Kishibe Rohan, which is everything I wanted from a JoJo spin-
One change that should definitely be made to how MGS5 handles this system, however, is the removal of the Fulton recovery balloons that makes capturing enemies very easy. Instead, players should have to physically take Mules and Demens to different facilities, possibly to a specific few that have the ability to rehabilitate these enemies, making each recruitment a much more intimate encounter. Given that the entire narrative of Death Stranding involves connecting Sam to the other characters around him as much as connecting the United Cities of America, having the chance to rescue people would really help drive those themes h
Fable should also invest heavily into the game's magic system so that it has a breadth of options for players to choose from to use magic in aggressive and non-aggressive ways. Fable should also bring back the co-op that fans of the series love, but it could do a lot to improve on past iterations as well. Allowing players to make vastly different builds would allow multiplayer to be more rewarding while allowing online players to leave a bigger footprint on other players' worlds would be great for players doing an entire co-op run of the g
The first playthrough is always magical, but the subsequent playthroughs can be a real drag, especially in the first areas of the game. The initial quests are fun, but pale in comparison to what comes after the first few ho
In Fable, the player's choice of food and drink will affect their character. Many games let you eat 100 sweet rolls or 400 potatoes without any of those silly health ramifications that we find in the real world. In this title, should you consume too many sweets or drink too many beers, your character will often get s
Just as much a survival horror game as it is a role playing game, S.T.A.L.K.E.R.: Shadow of Chernobyl is a scary good time filled with terrifying mutants and plenty of abandoned buildings to explore. Featuring multiple endings and a heaping pile of side quests to traverse, the game builds a believable world constructed around mystery and intri
One of the biggest new features that Fable should look at incorporating is a complete overhaul of the series' morality system. Morality plays a massive role in Fable games, and it has evolved quite a lot over the course of three games. Fable should look at deepening the morality system and making it feel much more modern and reactive to the player's actions. A system similar to the Warner Brothers' Nemesis System , something that has in-game characters/villain react to choices, would be a great way to do this while also making the player feel as though they have a greater impact on Albion. Having an evil character lead to more good heroes rising up to fight them or a good character leading to more powerful and crazier evil characters would add a lot to Fable 's replayability while making every person's save also unique and more perso
You may end up walking away with a special piece of armor stolen from the shop, but you won't be welcomed warmly by the citizens the next time you enter their town. It's possible to bribe those guards with some extra coin, but your crime will ultimately lead to your morality level taking a
The depth of Fable goes far beyond the reaches of exploration, quests, and combat. Your character can purchase a house in one of four locations across Albion. On doing so, you'll be able to store much of your inventory and even raise a family th
This is a bit of a heavy topic for a game to take, but Death Stranding 's best RPGs moments come from jumping into really tough situations, like Higgs' backstory and the Chiral Artist's relationship with the Junk Dealer. The same situation might not work as well with Demens, considering the ideological difference there not being something that can be so easily handwaved with a "because video game" mechanic. However, including these enemies can open up for new options that only some players might even see by the end, but could have a huge impact on the experience and perception of the game wo