But it’s a problem in single-player games too. If I’m losing a game in Marvel Snap I can retreat and I won’t lose as much rank, but if I have a challenge to play cards in the last turn, I have to see it through to the end, even when I know I’m going to lose. In these instances I have two competing objectives - win the game or play a six-cost card. When you’re playing as though you’re trying to do something other than win, you’re engaging in deviant play. Games should not encourage this, yet almost all of them
Overwatch 2 launched with an account merging feature, which would bring along any cosmetics and leftover currency from the previous game. Unfortunately, this feature hasn't been working as intended , and some players still don't have access to skins they bought back when Overwatch launched in 2
The bone of contention was a soft salary cap that the company put on Overwatch League teams. While the Department of Justice was making ground, it seems that negotiations have come to a standstill. Reportedly, Activision Blizzard "refused to make certain concessions, including anti-salary cap rule changes that would last beyond the company’s impending acquisition by Microso
Think about how you engage with daily challenges. If they can be accomplished without any additional effort, then there’s no point in having them. But, if they make you do something you don’t want to do, then they’re having a negative impact on your experience. So either they’re nothing or they’re bad, but they’re never g
One issue with the current player-base is that no one seems to want to play support . One of the players in my group mains both Moira and Lucio, and I can feel it when he chooses to switch things up and go DPS for a game or two. He’s frequently the only healer on our entire team. It’s lucky he’s so good, but it seems even Kiriko can’t convince Overwatch players to be supp
Overwatch is dead. Long live Overwatch 2. The sequel has already garnered more than 25 million players so we’re going to keep a close eye on what this burgeoning community gets up to. From early bugs to progression woes and players not playing the damn game properly, here’s everything of note that happened in Overwatch 2 last w
Negotiations aren't the only thing that are breaking down; Overwatch 2's competitive rank system is also broken , according to many players. Many have complained that they are being de-ranked in an unfair manner due to the new system, which seems to be wildly inconsist
To cap off the week, players don't seem too happy with the new maps that came along with Overwatch 2 strategy|https://Overwatch2tactics.Com/ 2, especially those for the Push mode. Many have complained that the maps are too big for the mode , resulting in players having to walk long distances to make it back to the action after getting kil
Challenges do not make games better, and the designers know that just as well as we do. When a game asks you to get three kills with a sniper rifle or win matches with a specific character, it isn’t trying to increase your enjoyment or help you improve. Challenges are nothing by hollow engagement boosters designed to increase player retention. Someone at the top of the ladder needs to see an increase in hours played month-over-month, and the fastest and dirtiest way to do that is to coerce players to complete daily challen
Overwatch 2 is free-to-play, which some think justifies Blizzard shuttering the original. It doesn’t, but here we are. Some Overwatch 2 players think the community is actually more toxic now than it was before . With more players being able to dip their toes in without any investment at all, it is possible that more are taking part just to troll oth
The new system updates your rank once every seven wins or 20 losses, making it particularly hard to follow. Players also feel that they are not being rewarded despite getting multiple victories. "Making us win seven games to see our new rank is stupid. You can literary be the team MVP every single match you play and go 7-4 only for your rank to stay the same or even go down," said one Reddi
It comes with its own risks though. If you’ve played Overwatch 2 at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off to get kills, and rarely come back to help the team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team, so my shoulders are more than strained. But Kiriko hasn’t ended up like Moira - at least, not yet. The ease of being able to jump between damage and healing is similar there, but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether. The two are well-balanced, meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista
Whether I bother in competitive with support is up in the air right now. It’s still a headache dealing with angry and ungrateful teammates who splinter across the map and somehow expect to get healed all at once, but at least now I’m enjoying the role again. The rush of scrambling to a critical marker to fill up their health bar while fighting back enemies is exhilarating in a way you just don’t feel with DPS, and the key role you play in ensuring your team’s survival is a wholly unique responsibility. I doubt I’ll ever be a Mercy main again or voluntarily choose healer with my friends when Roadhog and Orisa are right there for the taking, but at least I know that if I gotta pick healer, I have someone I’ll actually enjoy play