The resurgence that Cyberpunk 2077 received after that horrendous launch will be talked about in the industry for generations. In its current, highly-polished state, you can feel how much it leaves Starfield behind in a few areas. Most specifically, both games being RPGs warrant a fair argument on which one executes its elements the best for the pla
In a new digital interview conducted with Todd Howard during the Brighton Digital 2020 conference, the highly anticipated original Starfield IP from Bethesda has finally become less of a mystery. As revealed by one of the studio's foremost developers, the game will be strictly single-player with no multiplayer components included, and it's being developed with mod support in mind. Howard also shared that Starfield is expected to become the biggest game for the studio so far, as the development team is using procedural generation to create huge landmasses as part of the level design process, while cities will be larger in scale and more expansive. Additionally, the team itself is roughly 4 to 5 times bigger than the number of developers involved in creating Skyrim or Fallout
On that note, a patch of land to call your own would be a welcome addition to The Elder Scrolls VI. We saw moderately open-ended building mechanics introduced in Fallout 4, and while there were many flaws with it, there were still a lot of powerful tools at your disposal. We're also seeing some light town-building in the upcoming mobile title The Elder Scrolls: Blades, so perhaps this is an idea they’re already tossing around for the sixth entry. It would be interesting to see Bethesda try and take this newer mechanic and redefine how exactly it wo
Every tiny bit of information regarding Starfield is valuable due to the overall scarcity of details present. With that in mind, the latest few revelations by Howard will likely ramp up the anticipation to a whole new level for Bethesda faithful. Considering the involvement of procedural generation, the game’s world is likely to consist of several massive areas across it's in-game galaxy/universe, complete with unique planets, which sounds revolutionary for Bethesda’s games' traditionally singular, hand-crafted locations. On top of that, the absence of any multiplayer components will no doubt be a huge relief to those disappointed by online-oriented Fallout
Starfield likely offers more complexity in RPG elements, narrative branching, and sheer size. But if we're talking emergent exploration, world interaction, and player-driven discovery, Breath of the Wild checks all of that with zero effort, unlike Bethesda's modern RPG. There is a consistent sense of discovery here that I'll even go as far as to say that Elden Ring doesn't hit with its vast array of cont
It did a lot of things right with which it marketed itself, but on the deeper level, some other elements were quite shallow. Bethesda's tried-and-true formula present in their other notable RPGs didn't quite feel the same here, perhaps showing that RPGs have begun to move beyond where the scope of Starfield ultimately ended
Most crucially, however, we saw absolutely nothing of Bethesda’s most anticipated, nebulous properties, those being Starfield and yet-to-be-subtitled Elder Scrolls VI . Aside from extremely brief glimpses of these titles shown at E3 (glimpses which, in both cases, showcased quite literally nothing aside from the titles of the games), we have yet to see anything substantial to prove that these games are even progressing in their developm
It’s unfortunate, but Bethesda really seems to be headed down a troubling path. While they’ve still got their name attached to the tremendous resurgence of both Doom and Wolfenstein , they’ve totally besmirched their two most iconic franchises. Nobody wants to play a broken, buggy, live-service version of Fallout 4 , and absolutely nobody wants to see Skyrim squeezed down to a mobile form factor and packed full of heinous microtransacti
The longer we go without hearing from those directly working on Starfield , the more it will begin to feel like vaporware. Sure, the game will almost certainly release at some point in the future, but could there be more internal strife at Bethesda than we know? Could this end up being something like The Last Guardian or Duke Nukem Forever —games that were hinted at many years before they actually released? It’s hard to say for sure, but, if Bethesda continues to keep starfield mods|https://starfieldgalaxy.com/ under wraps at next year’s E3, we may be in for some trou
Following that was a worryingly-long segment dedicated to Bethesda’s terribly-structured, microtransaction-laden mobile title Elder Scrolls: Blades . The presenters were chided on Twitter for insinuating that we all love mobile games—a great deal of us don’t—and the whole thing culminated with the announcement that Blades would be making its way to the Nintendo Switch sometime this fall, which still isn’t reason enough to check it