Now that the second trailer for Red Dead Redemption II has been burned into everyone’s eyes, taking a step back after the dust settles can help to see the bigger picture. The most prominent thing being the centerpiece of who the main anti-hero is, along with other outlaws from the Van der Linde gang. Even with the trailer showcasing other features such as what looked to be gameplay (not much) and cutscenes, one game popped into mind watching as the visuals went from sweeping vistas to bogged down swamps filled with predators. As each environment kept hitting and having watched the trailer numerous times now, RDRII seems to be mimicking another exceptional game — The Witcher 3: Wild Hunt.
I would just note, you don't need to look back too many years when Holiday seasons were just inundated. People basically released products in the Holiday season and this company performed well. So it all comes down to quali
Playing in first-person means experiencing the world as it is happening because it's happening with only what can be seen wherever one may be looking. It’s easy to imagine the multiple scenarios that might be brought to life even more just from playing RDR2 in first-person. Horseback shootouts can have more feeling. Bar brawls will feel that true punch. Being chased down by whatever local law enforcement comprised of sheriff and deputy could feel palpably tense. While Rockstar has yet to show how first-person will function, hopefully they’ve taken some lessons out of their own book with GTAV. First-person has come a ways in games with titles such as Dishonored, Prey, Call of Duty and the like. While first-person might not be the main focus, Rockstar has an opportunity to appease players that will want to see through the eyes of Arthur Morgan.
This is where it will be interesting to see if Rockstar has learned from games like The Witcher. RDRII could showcase mature tales that not only make for interesting stories but also allow the player to forget they are doing a side-quest, instead getting lost in the game's world. This doesn’t look to be a problem though, with heavy emphasis on the wide range of a cast seen throughout the trailer even if just the tip of the iceberg. Like GTAV, RDRII is giving its audience a living breathing world, that famous — when this is off the world keeps going — mentality.
Whether wanting to play in third-person as RDR2 is presented or taking the plunge and playing entirely in first-person, Red Dead Redemption 2 is sure to be fun. It just might be more fun playing entirely through the eyes of Arthur. Obviously, one is not better than the other, but having the opportunity to experience the West with ones’ own eyes on the ground level of it all, with the amount of detail Rockstar has put in is sure to be a wildly different experience. Red Dead Redemption 2 comes out October 27 for PC, PS4 and Xbox One.
Western games are few and far between in the the realm of video games, but Rockstar managed to captured every little detail to give the game that classic old west aesthetic. From the large desolate landscapes filled with cacti to the small towns that included saloons, hotels and churches, Red Dead Redemption 2 horses|https://reddeadstation.com/ Dead Redemption had a way of honing in every aspect of the early 1900s. Even the designs of the technology was spot on. Seeing the use of automobiles, machine guns and modern trains seemed to heightened every possible feature the game had to offer. It's why the game still holds up and looks beautiful to this day.
I will immediately state that I'm not pointing a finger at Rockstar saying they copied another game. In this industry, like any art, learning from others goes a long way. Rockstar has always been able to craft exceptional games -- just look at the most recent years of success with GTAV Online or any of the GTAs. What has Rockstar learned? From the looks of it, that it’s possible to create epic playscapes representative of our real world that will be fun to play in without fantasy or sci-fi. It has gotten a bit tedious that every game that’s willing to put out these massive sandboxes restricts it to stories of fiction, except Rockstar of course. Covering a bit more ground, the upcoming Assassin’s Creed is also helping fill this much-needed role for games.
Since it was developed by Rockstar, there were definite similarities between Grand Theft Auto gameplay-wise. Red Dead Redemption wasn’t just Grand Theft Auto in the old west, though; there was something more to the game. Sure, you could talk to your companion while you traversed the open landscape, but Red Dead Redemption had deeper gameplay mechanics than its modern counterpart. While the game was overall a standard third person action shooter, there were parts the completely stood out. It's a simple feature, but exploring every nook and cranny by way of horse was a unique and fresh way to find various locations. And since the game's release, riding horses to explore is becoming a more popular trend. The duels were another prominent feature. Utilizing the gunslinger mechanic which slowed down gameplay, duels offered a gruesomely unique experience.