Revenant's climbing skill makes the legend an extremely elusive character as well. He can escape from combat encounters in such a way that it is impossible to follow. Other than Octane and Pathfinder, Revenant is one of the few truly mobility-focused apex original Legends in the game. His ability to engage enemies in unpredictable and trick ways paired with his seemingly endless amount of evasion skills makes the robot assassin a deadly force to face on the battlefi
This ultimately solidifies Revenant as a powerful support/offense hybrid who excels at keeping his team alive and picking apart the foundation of a squad. Placing a Totem wisely will allow your teammates to never lose advantage during a fight and can be the difference between a frustrating team wipe or a tide-turning rally on a strong enemy squad. The totem can be used as a means to allow your team to loot areas in the damage dealing anti-play zone and it can be an excellent tool in order to up your squad's surplus of powerful it
This climbing ability allows Revenant the ability to attack enemy squads in unpredictable manners. He can approach an enemy team from a seemingly safe position and combined with his silent but rapid crouch speed makes a new character a silent and deadly foe. The combination of these two abilities makes Revenant a deadly combination of a silent assassin and a versatile mobility character. Making hiding from the killer a near impossibil
Bloodhound is all about locating and tracking enemies so he can get the jump on them at the perfect time or maneuver into the ideal spot for attack. It is very difficult to get the jump on Bloodhound and he is not one you can easily escape from once he strikes. INTJs will have a wonderful time playing as this brilliant hun
The biggest con with Caustic is his huge size as that gives him a massive hitbox, putting a walking target on your back. We're sure this is not an issue for INTJs, as they can most likely use this to their advantage in a bat
ISTPs are all about getting their hands dirty, inventing things, and then improving on them. One of Bangalore's strengths is her smoke bomb which allows her to engage or disengage her enemies when she wants. This means that ISTPs can allow their love of trial and error to take over and create the perfect attack p
Might as well make crouching default: Players experience more benefits while crouching than ordinary walking. For instance, ADS during crouch is much faster, making Revenant’s hitbox much smaller. Not to mention, accuracy is boosted during crouch aims. Moreover, crouch-walking makes no noise, making Revenant the perfect ambus
Pathfinder, as hinted in his name, is all about maneuverability. His grappling hook and zip line mean he can get anywhere he wants fast. The zip line ability is a huge help for the squad as anyone can use your zipline, meaning your entire team can get into the perfect spot for att
Ziplines are always tricky, despite allowing you to traverse great distances. Most importantly, it is very difficult to aim while riding a zipline, and you’re perfectly lined up for the enemy. Additionally, the entire zipline wobbles. This further signals players who might not even notice you at first. So, there will frequently be occasions to turn around and hop, in order to go backwards. This method can be spammed while moving forward. This is useful to be preventive, but especially when you’re under fire. Jump, catch onto the zipline again, and swiftly repeat. But once you near the end of the zipline, quit, because it will automatically reverse your direction instead of continuing forw
Climbing buff is ridiculous: Revenant’s climbing speed gets buffed in that he can climb up to eight (8) stories tall, which is 6-times higher than the ordinary Legend. This means he can climb shorter walls much fas
ESFJs are responsible folks who love supporting their friends and thrive off of their efforts; considering that Lifeline is the closest thing to a support character, Lifeline is perfect for them. Lifeline may not be particularly strong or weak in battle, but she is essential to a healthy recovery between skirmis
In my own experience, outside of competitive play, it almost seems as though players' mains reflect aspects of their real-life identities. That’s not to say that all Revenant mains are evil people. However, they may, for example, see themselves as having a dark side they can express through this charac
This isn’t literally a finisher, but rather, a workaround for knockdown shields. True, it’s generally best to leave knocked enemies be while you finish their teammates. However, they will always give away your position. And you might actually need their armor in tough situations, like a Third Party’s attack. So, here’s a little tip for finishing them off quickly—a knocked enemy cannot turn as quickly as you strafe. Slide to the left, convincing them to point their shield at you, then promptly slide to the right. Unless they drop their shield altogether, they won’t turn quickly enough to stop your bullets. Fooling them into turning the wrong way, trying to anticipate your movement, consistently wo