The video and subsequent response from PUBG has left fans split over whether their frustration should be directed at the brevity of the ban or the underlying problem the game has with cheaters. Hackers frequently appear in matches, messing with actual players in order to advertise their work. The game’s anti-cheat system, BattlEye, announced back in February that they had banned over 1 million players, yet the problem persists. Towards the end of the clip, Grzesiek appeared to address the issue. "It really goes to show that PUBG, full offense to you guys, don’t give a s*** because that guy should have been banned immediately." He doesn't appear to notice the ir
There is no denying that PlayerUnknown's Battlegrounds _ has been hurt by the success of Epic Games' _Fortnite , and once players look at the actual numbers, they are pretty damning. Despite popularizing the Battle Royale genre, the shooter game has seen its player count dip by over 50% since the beginning of the year. In January, PUBG managed to peak at over 3.2 million concurrent players. Less than half a year later, and Bluehole's marquee title is averaging just over 1.4 million users da
PlayerUnknown's Battlegrounds ' downward turn in popularity has happened while Fortnite has ascended into the mainstream. The two games have had a tumultuous relationship since Epic Games launched their Battle Royale mode late last year, and they are now involved in a legal battle with PUBG Corp. over copyright infringement . Over the past several months, Fortnite has seen several gameplay overhauls, had a crossover event with Marvel , and even teased its first vehicle, which has all helped in establishing the game as one of the top titles to
PlayerUnknown's Battlegrounds may not have created the battle royale genre, but it certainly popularized it. Since its explosion in popularity in 2017, a number of PlayerUnknown's Battlegrounds " clones" have popped up, including some mobile games that are blatant copies of PUBG , as well as games that offer enough fresh ideas to become something entirely different, such as Fortnite . Developer PUBG Corp. has attempted to sue Fortnite and other games for their similarities to its game, a decision that has been criticized since PUBG vehicles itself has been accused of being an "asset fl
The former esports star has one of the biggest Twitch channels on the site, with over 3 million followers tuning in to watch the skilled shooter rack up kills in PUBG , Fortnite , and other games in the battle royale genre. He is so popular that, in the last month, Grzesiek and fellow Twitch star DrDisRespect partnered up with PUBG to have weapon skins created in their honor, with sales conveniently wrapping a week ago. Grzesiek’s success shows no signs of slowing, even while PUBG finds its numbers drop by over half due to Fortnite’s growing populari
PlayerUnknown's Battlegrounds _ creator Brendan Greene aka PlayerUnknown never expected the Battle Royale shooter to become such a huge hit for his team at Bluehole, but with success comes pressure. PlayerUnknown recently spoke out bout the side-effects of creating such a popular game. Greene stated that he knows his follow-up project isn't going to become as much of a cultural milestone, and that it's " _probably going to get s*** o
It's been a slow, but steady, decline for PlayerUnknown's Battlegrounds ' player count this year. By the end of February it had lowered to around 2.8 million, according to Steam Charts . In April, it finally sunk below the two million player mark, and it hasn't managed to rebound aside from one good weekend in early May. Now, it's finally below 1.5 million, and the trend continues downw
While PUBG propelled Greene to superstardom within the gaming community, it wasn't his first project. He previously made a name for himself by helping birth the Battle Royale genre by creating mods for both ARMA 2 and DayZ . Then, he went on to consult on Daybreak Games' H1Z1 (which recently made its way to PlayStation 4 and managed to get over 4.5 million downloads in just three days) before teaming up with Bluehole in order to create PlayerUnknown's Battlegroun
I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, 'Well, it’s no PUBG.' And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o
There are a few key factors that have contributed to the loss of all those players. A big one is that PUBG 's key competitor, Fortnite , is a free-to-play game. Therefore, if more casual gamers are trying to get into the Battle Royale scene with friends, it's a much easier to start playing Fortnite than it is to play **PUBG ** , and it helps that Fortnite is practically on every major platform out there. Players have also lost trust in Bluehole over loot box concerns, as they sell keys to unlock the loot boxes for real money (which can then be sold on the Steam market afterwards). Add to the fact that quality improvements have been slow in development, whereas Fortnite gets special events and sizable overhauls practically every w