PlayerUnknown's Battlegrounds ' downward turn in popularity has happened while Fortnite has ascended into the mainstream. The two games have had a tumultuous relationship since Epic Games launched their Battle Royale mode late last year, and they are now involved in a legal battle with PUBG Corp. over copyright infringement . Over the past several months, Fortnite has seen several gameplay overhauls, had a crossover event with Marvel , and even teased its first vehicle, which has all helped in establishing the game as one of the top titles to
It's quite likely that these promotional tactics are one of the issues that Bluehole has against Fortnite as several other battle royale games in the vein of PlayerUnknown's Battleground have been released without any legal ramifications. Considering how ownership over a genre is such a murky idea, and the fact that PUBG , while innovating and popularizing the battle royale sub-genre, is not the first game with such a survival mode, it's likely that the lawsuit will be settled over the small details. Bluehole has also complained about user interface similarities and that their weapons were cop
The Korea Times reported PUBG filed an injunction with the Seoul Central District Court against Epic Games Korea for alleged copyright infringement on Friday. Details are currently scarce on the PUBG - Fortnite lawsuit, but past statements from Bluehole allude to the alleged copyright violation. " We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press, " wrote Chang Han Kim back in September of 2017. " This was never discussed with us and we don't feel that it's righ
This lawsuit will likely have some important ramifications in the gaming scene beyond Korea. It will be interesting to see how the Korean court differentiates a game being clearly inspired by another and one that infringes upon copyright. Until then, both games will continue to be money-making machines for their respective compan
These sorts of issues are pretty much always more complicated than the Reddit meme version of the story ("hehe XD asset flip") so keep that in mind whenever you see someone telling oversimplified ta
The VSS and Mini14 were the only DMRs to get a damage buff, while the SKS actually got nerfed; DMRs will also now be harder to control because of vertical and horizontal recoil combined with a decrease in recoil recovery
"Why should one of my artists spend two weeks on a generic sculpt if they could instead spend that two weeks adding real value for players elsewhere? How many times should a telephone booth be modeled? How many times do we gotta sculpt a cash regist
Anyway, I'm getting riled up here lol. Back to the story. The Madison folks were doing great work, so they began to take on more and more worldbuilding work. Miramar came about as result of collaboration between the new, PUBG Madison team and the Korean team at HQ in Se
However, the facts remain: Fortnite is here, free-to-play, and, unlike its Battle Royale inspiration, doesn’t include any " gambling " for skins. PUBG Tips , on the other hand, features randomized crates earned through regular play, with premium crates unlockable by keys. Those keys need to be purchased with real money, which leaves players unwilling to buy them, which leaves the option of either keeping unopened crates inert in their inventory or selling them on the Steam marketplace. These mechanics foster an elaborate economy, generating a system which fuels continued income to the game. On the other hand, it also creates undue frustration for many of its players, all of whom have already spent money to purchase the game in the first place and feel put off by microtransacti
Our reasoning for starting up that new studio is the same reason we started up PUBG Corp. as a separate company: we want to build up our teams slowly but steadily, to ensure quality hires and good culture fits, because we want to build a global organization to support PUBG for the longte
I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, 'Well, it’s no PUBG.' And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o
PlayerUnknown may have only recently started thinking about his next game, but he also told fans not to expect it too soon since there's still plenty he wants to do with PUBG . Not only does he plan to continuing improving the popular multiplayer shooter - PUBG 's developers admitted to failing players recently - but he plans on making sure it becomes an eSports staple. Greene talked about the importance of hiring former Riot Games chief marketing officer Jung Hyun Kwon, and hopes to replicate the success of League of Legends in the Korean market, which makes sense now that games like H1Z1 are attempting to push Battle Royales into the eSports ar