One of the new features hitting the mobile version of PlayerUnknown's Battlegrounds is Arcade, which is a 28-player mode that can be played solo or with friends. Each match randomly selects one of six possible variations, adding a bit of a twist on the gameplay. For example, one variation limits the weapon selection to a specific type, while another grants players access to all weapons and items. The six variations are Shotguns, Sniper Rifles, All Weapons, Melee, Pistols, and Item Hea
It's nice to see PUBG Mobile 's developers feed some new modes into the game as well as make adjustments and improvements. With a few smart gameplay tweaks compared to the main game, PUBG Mobile quickly became one of the more popular battle royale mobile games at launch. Maybe the main game can even learn a thing or two from its mobile counterp
The post reminds PUBG players that this is the first time a balance patch like this has been introduced and that it will be trialed on the test servers before going live. Weapon attachments will undergo similar changes, although the post doesn't reveal exactly how the armory will be affected. Elsewhere, the lauded level three helmets are being confined solely to supply drops. Effectively an extra life to players, the level three helmet was crucial in protecting your head from those sniper sh
The developers have also added a Training Grounds mode to PUBG Mobile . The Training Grounds mode is only available for solo players, allowing them to practice with weapons and items on their own before jumping into a match with oth
I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, 'Well, it’s no PUBG Missions.' And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o
The first thing to understand is that if you’re just starting up a team, you’ve got to lean on asset store work because that's the only way you can spin up a game fast, and for a reasonable price, to quickly find the fun. Hiring an art team of 40 people to "try a game" and "see if it's fun" is simply not a smart way to work—this is what the asset store is for! It’s a great resource for teams that want to work sm
PlayerUnknown may have only recently started thinking about his next game, but he also told fans not to expect it too soon since there's still plenty he wants to do with PUBG . Not only does he plan to continuing improving the popular multiplayer shooter - PUBG 's developers admitted to failing players recently - but he plans on making sure it becomes an eSports staple. Greene talked about the importance of hiring former Riot Games chief marketing officer Jung Hyun Kwon, and hopes to replicate the success of League of Legends in the Korean market, which makes sense now that games like H1Z1 are attempting to push Battle Royales into the eSports ar
Anyway, I'm getting riled up here lol. Back to the story. The Madison folks were doing great work, so they began to take on more and more worldbuilding work. Miramar came about as result of collaboration between the new, PUBG Madison team and the Korean team at HQ in Se
Because we’re steadily investing more and more in building our internal art teams (along with lots of other teams), Miramar used fewer external assets than Erangel, and Sanhok used fewer still. Our fourth map, the one coming out this winter, uses fewer still, but if we’re smart it’ll almost certainly still involve some mix of assets from different sources. This is a good th
It's great to see that Greene has realistic views towards his next game. Trying to replicate the success of PUBG would be a near-impossible task, and every move he makes in the future will be under a microscope. There will always be angry fans and critics going forward, so his attitude of " I'm probably going to get sh*t on, but that's okay " is the right one to h
Our reasoning for starting up that new studio is the same reason we started up PUBG Corp. as a separate company: we want to build up our teams slowly but steadily, to ensure quality hires and good culture fits, because we want to build a global organization to support PUBG for the longte
In addition to some new modes, Update 0.4.0 brings a variety of gameplay adjustments to PUBG Mobile , including combat optimization, vehicle improvements, voice chat optimization, and UI improvements. There have also been changes to the in-game s
They say that all's fair in love and war, so PUBG is here to remind its players just that. According to PUBG Corp. on Steam , a new update is coming to PUBG that will tweak some of the game's biggest draws and weaknesses. According to the post, the main aim is to level the playing field when it comes to the battle royale's weap